🧩 Highlights from 2025


 

 

Your monthly digest from the world of puzzles and games  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏
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Dear Reader,

You’re reading the monthly newsletter from Amuse Labs, covering the world of puzzles, publishing, and updates to PuzzleMe™, the most advanced digital platform for smart games. 

For the last edition of 2025, let’s look back at some highlights from our journey this year. We hope you enjoy this special edition of PuzzleBuzz.

Netflix, Trader Joe’s Engage Customers with Puzzles

In 2025, more brands realized the power of puzzles when it comes to engaging their customer base. Here are two great examples of brand marketing campaigns in 2025 that used puzzles:

1. Netflix used a crossword-based interactive ad on The Atlantic’s website to promote its series, Zero Day, starring Robert De Niro. The crossword used cybersecurity-related clues to build anticipation for the series.

2. Trader Joe’s published their 2025 Thanksgiving Flyer Crossword online for the first time this year using PuzzleMe. The company used their colors and fonts in the puzzle, creating a memorable brand experience for solvers.

GE, VISA Add Puzzling to Internal Communications

Internal communications teams at large organizations went the extra mile this year to add some puzzling fun to their work. Here are two great examples:

1. GE Vernova, a global energy company, started utilizing PuzzleMe’s WordroW, a Wordle-style puzzle, to encourage regular usage of their internal company portal. The daily puzzle drives consistent engagement, nudging employees to interact with company content regularly.

2. VISA celebrated International Women’s Month 2025 by collecting pledges from its employees on gender equality in the workplace. The initiative, known internally as “EmpowHER Quest”, added a layer to its PuzzleMe quizzes by encouraging staff to take positive actions aligned with the company’s values. Read more about the initiative here.

Local Publications Turn To Games for Reader Retention

2025 was the year when local publications embraced the power of puzzles to build reader loyalty. Here are some local publications that launched a games section:

1. Wausau Pilot, a newspaper in Wausau, Wisconsin, launched a games section in February this year and got local businesses to sponsor the section. Read this interview we did with the founder, Shereen Siewert, to learn more about their strategy.

2. Get The Coast, a local news website in Okaloosa County, Florida, launched a games section with regular mini crosswords and Wordle-style games. They add a local touch to their puzzles by including terms relevant to the area they cover.

While we’re on the topic, here’s a great interview with John Temple, co-founder of Amuse Labs, talking to Simon Owens earlier this year about how publishers can benefit from a games offering.

PuzzleMe Highlights from 2025

A selection of new features from PuzzleMe, the most advanced digital platform for games

1. New Third-Party Integrations

We want you to be able to use PuzzleMe games no matter which platform you’re on. In 2025, we added a host of third-party integrations to PuzzleMe. You can now publish your puzzles on platforms like Reddit, Canva, Medium and more. See the full list here.

For employee engagement, PuzzleMe games can now be shared on Slack, Microsoft Teams, Zoom and other internal tools. With PuzzleMe, teams can participate in puzzle contests and see leaderboards within their internal tools, whether that’s a communication app like Slack, an internal portal like SharePoint or any Learning Management System.

2. Puzzle Creation Made Easier with AI

In 2025, one of our major focus areas at Amuse Labs was to help more people create better puzzles using AI. Here are three major updates we shipped this year to further our mission of democratizing the creation and sharing of puzzles:

1. PuzzleMe Agent can now create simple quizzes, crosswords, word search puzzles and more from an intuitive chat interface. Just describe what you want, and see your puzzle come alive with minimal effort.

2. Magic Fill, a PuzzleMe feature used to create American-style crossword grids, now supports the construction of different sizes of grids, from 5×5 to 15×15.

3. Image Generation is now live for jigsaw puzzles, enabling you to simply describe the image you want, and get a playable jigsaw puzzle with an AI-generated version of that image.

3. PuzzleMe APIs for Enterprise Users

We made the PuzzleMe’s APIs much more powerful in 2025, helping enterprise users utilize their solver and puzzle data. The APIs enable partners to utilize information about their puzzles like the title, game type and user activity.

With the APIs, partners can build tailored experiences and get 360-degree overviews of user behavior. Users of the API have found these capabilities useful in building deeper integrations with their existing systems. If you’re an enterprise partner and would like to use PuzzleMe’s APIs, get in touch with us today.

From the Crossworld in 2025

One of the most notable developments from the crossworld in 2025 was the New York Times Mini Crossword going behind a paywall. This prompted some hilarious reactions from disappointed solvers and threads on Reddit asking about high-quality, free alternatives for their daily puzzle fix.

Natan Last’s book “Across the Universe: The Past, Present, and Future of the Crossword Puzzle” was released in November, and is an intriguing read for crossword lovers. Here’s our interview with Natan earlier this year for more context and anecdotes from the book.

Puzzle of the Month

Texas Monthly published a special themed crossword last month by constructor Brandon Koppy. Titled “Big River”, the 15×15 crossword uses PuzzleMe’s colored cells to visually highlight the grid’s theme.



About Us

Amuse Labs is the creator of PuzzleMe™, the leading digital platform for Smart Games. It is a B2B SaaS company trusted globally by brands and enterprises, powering Crosswords, Sudokus, Jigsaws, Quizzes, Word Searches and more. Explore opportunities to partner by sending a note or applying if you’d like to work with us!

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🧩 PuzzleMe’s AI Agent Is Here


 

Your monthly digest from the world of puzzles and games  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏
­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­
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Dear Reader,

You’re reading the monthly newsletter from Amuse Labs, covering the world of puzzles, publishing, and updates to PuzzleMe™, the most advanced digital platform for smart games. 

Introducing The World’s First Puzzle-Building AI Agent

We are excited to talk about something that has been in the works at Amuse Labs for a while. PuzzleMe Agent, the world’s first conversational interface for creating puzzles, is now live. With PuzzleMe Agent, you can create engaging, high-quality puzzles simply by chatting. Build crosswords, word searches, quizzes, and even WordroW (our custom, themeable Wordle-style game) by telling the Agent what you want.

Simply click on the “PuzzleMe AI” icon on the right of any page after you log into PuzzleMe, and type your request. The AI agent handles construction, cluing, and layout, asking for your approval or inputs at each step. This empowers everyone to become puzzle creators, opening up powerful new avenues new avenues for audience, employee and student engagement.

Trader Joe’s Thanksgiving Crossword Is Now Online

Trader Joe’s, one of America’s most popular grocery store chains, decided to do something fun this year with its iconic product guide, the Fearless Flyer. This company has been publishing this printed pamphlet, which carries entertaining stories behind some of its products, since the 1960s. This year, they used PuzzleMe to include an aptly-themed online crossword in the website for the Fearless Flyer.

This collaboration is an excellent example of how a fun puzzle experience can help maximize brand recall and engagement. With PuzzleMe’s theming features, Trader Joe’s was able to add their colors and fonts to the puzzle, giving their audience a memorable brand experience.

Morning Brew, Vox Go To Print with Puzzles

Is your carefully-created puzzle archive just sitting there gathering dust? It might be time to look into creating a book to breathe new life into your puzzles. Morning Brew is publishing its second Book of Crosswords this holiday season after the success of the first volume last year. Vox has also published two crossword books compiling Pop Culture crosswords and Mini crosswords respectively.

For publishers, puzzle books offer a great opportunity to profitably repurpose their puzzle content, build brand awareness and open up a new channel for monetization.”. With PuzzleMe’s powerful Print options, it’s really easy to export your digital puzzles into a printable format. Talk to us today for more such ideas on how puzzles can help your publication.

From the Crossworld

Crossword solvers were buzzing about a recent New York Times grid by constructor Aidan Deshong that brilliantly blended a crossword grid with Minesweeper. One Reddit user, having solved over 2,000 puzzles, went as far as ranking it in their top 5 solves of all time.

This year’s Halloween saw some funny attempts at costumes that were crossword-related. One person dressed up as “Common crossword answers” and yet another drew an entire grid with clues on their t-shirt, asking guests to fill in answers with a sharpie. To see more crossword fashion, make sure you attend the American Crossword Puzzle Tournament next year!

PuzzleMe Spotlight

A selection of updates from PuzzleMe, the most advanced digital platform for word and logic games

1. PuzzleMe for Microsoft Teams

Following our popular Slack integration, we’re excited to announce that PuzzleMe will soon be available for Microsoft Teams. L&D and HR teams will be able to use the app to organize contests or host daily puzzles directly within their Teams channels, fostering engagement and team-building.

Once launched, all you have to do is download the PuzzleMe app from the Microsoft store, share a puzzle, and anyone from your team can solve and compete on the native Teams leaderboard. A key benefit for enterprise clients is the privacy guarantee: all employee data remains stored within your Teams environment, while PuzzleMe powers the game with a great user experience

2. Sneak Peek: Guesstimate Puzzles

As a PuzzleBuzz subscriber, you get the first look at internal experiments from Amuse Labs. We’ve been testing a fun new game called Guesstimates, a custom quiz where the answers are statistics or ranges plotted on a graph. Players are prompted to plot data like “Global air travel passenger count” from 2000 to 2021 or guess the number of Wikipedia articles created in a year. You can try a playable Guesstimate here.

The fun part of this puzzle is that players are automatically scored on how close they were able to get to the actual answer. Guesstimates is still in the experimentation stage for now, but we’d love to get your feedback.

3. Revamped In-Puzzle Messaging

Messaging has always been a crucial PuzzleMe feature for guiding solvers and letting creators express their creativity. We’ve now given the entire messaging tab a revamp. Custom messages, sounds and animations are now organized into their own sections for the “Start,” “Pause,” and “Completion” experiences.

This lets creators plan the experience for each solver milestone in an organized way, letting them pick the text, sounds, and visuals for each step. Navigate to the Messaging tab on the PuzzleMe editor to check out the new interface. You can also click on “Messaging” in our Puzzles Showcase to see great examples of how other creators have used these features.

Puzzle of the Month

This month’s spotlight goes to a crossword by Ian Kratzinger. This Halloween-themed crossword uses a custom grid where the black boxes form a jack-o’-lantern’s smile, and the surrounding cells are colored bright orange.


About Us

Amuse Labs is the creator of PuzzleMe™, the leading digital platform for Smart Games. It is a B2B SaaS company trusted globally by brands and publishers, powering Crosswords, Sudokus, Jigsaws, Quizzes, Word Searches and more. Explore opportunities to partner by sending a note or applying if you’d like to work with us!

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🧩 A New Puzzle by NYTimes










🧩 A New Puzzle by NYTimes

Your monthly digest from the world of puzzles and games

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­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­
 
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Dear Reader, 

You’re reading the monthly newsletter from Amuse Labs, covering the world of puzzles, publishing, and updates to PuzzleMe™, the most advanced digital platform for smart games. 

    Spinning a New Look for Morning Brew’s Turntable

    We’ve collaborated with Morning Brew to launch a custom-themed version of their popular Word Flower puzzle called Turntable. Designed to look like a classic turntable used to play vinyl records, this puzzle delivers a delightful surprise: When solvers discover the pangram, the turntable spins to celebrate the win.

    This unique, interactive reward is a perfect example of how custom animations can elevate the solving experience and deepen brand engagement. Such details create memorable moments within a puzzle, keeping solvers coming back for more. 

       

      NYTimes Adds Logic Game ‘Pips’ to Its Lineup

      The New York Times has launched Pips, its first original logic puzzle, adding another game to its portfolio. The game challenges players to fit domino-style pieces into a grid while satisfying specific mathematical conditions, offering a fresh and stimulating mental workout for logic fans.

      With Pips, the Times is adding more variety to its games offering, making sure it has a puzzle for every type of solver. This highlights the effectiveness of a “portfolio of games” approach,  with different puzzles for different types of solvers. If you’d like to expand your games portfolio beyond the usuals, talk to us today

      University Magazines Use Puzzles to Engage Alumni

      Harvard Magazine is now publishing three weekly puzzles to keep alumni engaged and entertained. With PuzzleMe games, the magazine has found an innovative way to evoke nostalgia within the university’s alumni. The jigsaw, for example, is often a picture of one of the university’s well-known buildings. The word chosen for Letterpress, their Wordle-style game, is often linked to a recent story by the magazine.

      We’ve seen magazines from Princeton University and University of Sydney use PuzzleMe to engage alumni. It’s exciting to see these publications find fun ways to keep alumni in touch with their universities. If you would like puzzles related to your alma mater, you can now reach out to them with these fantastic examples!

      From the Crossworld

      The New York Times recently moved its popular daily Mini crossword behind its paywall. The change prompted widespread discussion across social media, with funny memes from disappointed solvers and threads on Reddit asking about high-quality, free alternatives for their daily puzzle fix.

      Registration is now open for the Boswords Fall Themeless League. Solvers who take part will get a themeless crossword to tackle every Monday in October and November. The tournament uses PuzzleMe’s contest mode to keep track of scores and prevent cheating. You can sign up to participate here

      PuzzleMe Spotlight

      A selection of updates from PuzzleMe, the most advanced digital platform for games

      1. Slack Leaderboards with PuzzleMe

      We’re thrilled to announce that the PuzzleMe for Slack app is now officially available in the Slack App Directory. Any team can now install the app to bring the power of puzzles directly into their workspace, fostering community and friendly competition.

      Once the app is installed, anyone in the workspace can share a PuzzleMe game by typing /play followed by the puzzle link. The app will then post a message where team members can get their own personal play links and view a real-time leaderboard of their colleagues’ scores. It’s a perfect tool for boosting employee engagement or keeping any online community active and connected.

      2. Create Jigsaws with PuzzleMe AI

      Unleash your creativity with our latest feature: AI image generation for PuzzleMe jigsaws. Now, you no longer need to search for the perfect image for your puzzle. You can create it yourself directly within the PuzzleMe platform using simple text prompts.

      From “a cat reading a book in a library” to “a vibrant coral reef teeming with neon fish,” the possibilities are endless. This tool empowers creators to produce completely unique, imaginative, and high-quality artwork that perfectly matches their theme or vision, making every jigsaw puzzle a delight to solve.

      3. Smarter Hints for Word Flower

      We’ve upgraded the hint system in Word Flower to be more flexible and helpful for solvers. Previously, asking for a hint would reveal only the first letter of an undiscovered word and the number of letters it contains. Based on user feedback, we’ve made this system more helpful.

      Now, players who are still stuck after the first letter can choose to reveal another letter in the same word, and then another, and so on until they have the clue they need. This enhancement gives solvers more control over the difficulty, ensuring a more enjoyable and less frustrating experience for players of all skill levels.

      Puzzle of the Month

      This month’s featured puzzle is a bright and cheerful Picdoku that replaces numbers with beloved cartoon characters. It’s a wonderfully engaging puzzle for both kids and adults.


      About Us

      Amuse Labs is the creator of PuzzleMe™, the leading digital platform for Smart Games. It is a B2B SaaS company trusted globally by brands and publishers, powering Crosswords, Sudokus, Jigsaws, Quizzes, Word Searches and more. Explore opportunities to partner by sending a note or applying if you’d like to work with us! 

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      🧩 Chicago-Style Crosswords, Coming Right Up


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      Your monthly digest from the world of puzzles and games  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏
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      Dear Reader,

      You’re reading the monthly newsletter from Amuse Labs, covering the world of puzzles, publishing, and updates to PuzzleMe™, the most advanced digital platform for smart games. 

      Scientific American Celebrates 180 Years with Historic Puzzles

      This August, Scientific American is marking its 180th anniversary, and they’re inviting everyone to celebrate with a journey through their historic archives. The first edition was published on August 28, 1845, before the U.S. even had postage stamps! To commemorate this milestone, they’re using PuzzleMe to publish jigsaw puzzles featuring stunning covers from their past.

      But that’s not all. They’re also launching special Wordle-style Wordology puzzles with obscure terms from old magazine issues, offering a fascinating glimpse into the language of the past. For instance, a recent puzzle challenged players to guess the word “AUTOIST,” a term used in a 1925 issue to describe a car driver. It’s a fun way to engage with the magazine’s history and see how much has changed over the last 180 years.

      Chicago Public Media Adds Local Flavor to Crosswords

      Chicago Public Media has launched a new series of puzzles that are quintessentially Chicago. Their “Chicago-Style” crosswords, published with PuzzleMe in the Chicago Sun-Times, are designed to test local knowledge with clues that “only true Chicagoans” would know. It’s a brilliant way to connect with the community.

      The latest puzzle in the series was crafted by constructor Kelsey Dixon. This initiative is a great reminder that puzzles can be a celebration of local culture and a way to bring people together over a shared sense of place. Check it out and see how well you know the Windy City.

      biocrates Uses Puzzles and Prizes For Booth Engagement

      biocrates, a global leader in mass spectrometry-based quantitative metabolite analysis, used PuzzleMe in a creative way to engage attendees at the Annual International Conference of the Metabolomics Society in Prague. They used jigsaw puzzles in contest mode as a central part of their booth, turning a simple game into an exciting competition that promoted their new MxP® Quant 1000 kit.

      By turning on name and email collection, the company got valuable leads from the event by pointing attendees towards the PuzzleMe jigsaw. By hosting a competition, Biocrates not only drew a crowd but also captured the attention of potential customers in a fun and meaningful way. The top five winners of the online jigsaw puzzle competition walked away with physical jigsaw puzzle of the MxP® Quant 1000 pathway, and everyone left with a lasting impression of the brand.

      From the Crossworld

      The 18th edition of Lollapuzzoola, took place on Saturday, August 9 in New York. The event included an “At Home Division”, allowing virtual solvers to submit their entries until the end of the month. You can read more about the event and buy the crosswords featured in the event here.

      We’ve just launched a new initiative, the Constructor Showcase, to help people discover expert crossword constructors and their work. We have an initial set of constructors on the showcase, and are keen on adding more. If you make crosswords professionally and would be open to a feature, please reach out to us here and we’ll be in touch.

      PuzzleMe Spotlight

      A selection of updates from PuzzleMe, the most advanced digital platform for games

      1. Celebrate with Completion Animations

      Solving a puzzle is a moment of triumph, and now you can make it even more satisfying. We’ve added a new feature that allows you to enable completion animations for your games. When a player successfully finishes a puzzle, they’ll be rewarded with a burst of confetti, sparkles, or other fun effects.

      This feature is designed to enhance the user experience and add a touch of delight to your puzzles. It’s a small detail that can make a big difference in how rewarding your games feel. Head over to Messaging > Visual Messaging while creating a game to choose a completion animation.

      2. Effortless Content with Puzzle Packs

      Creating high-quality puzzles on a consistent basis can be a challenge, but we’re here to help. We’re excited to introduce Managed Puzzle Packs, a new service for enterprise publishers who want to provide their audience with fresh and engaging content without the heavy lifting.

      When you opt for this service, the Amuse Labs team will take care of the content side of things for you. We’ll provide a steady stream of high-quality puzzles tailored to your needs, so you can focus on what you do best. If you’re looking for a hassle-free way to keep your puzzle calendar full, this is the perfect solution.

      3. Now, Add Puzzles to Your Shopify Store

      Good news for e-commerce brands! PuzzleMe now integrates with Shopify, making it easier than ever to use puzzles to drive engagement and sales on your site. The new integration allows you to embed puzzles directly into your Shopify store with a simple code snippet from the publish page.

      Shopify users can now offer discount codes upon puzzle completion, use quizzes to educate customers about their products, or create themed puzzles that reflect their brand’s identity. It’s a powerful way to connect with your audience, reduce pain points in the customer journey, and make shopping on your site a more interactive experience.

      Puzzle of the Month

      This month’s spotlight goes to a visually stunning Rows Garden puzzle by Jeanne D. Breen titled “Michael Phelps”. This is a variety puzzle format invented by Patrick Berry, and supported as a custom game on PuzzleMe.


      Note: We mentioned in the last edition that PuzzleMe games can be played on Apple News. While the integration remains available, please note that support for PuzzleMe games on the Apple News platform is at Apple’s sole discretion. 

      About Us

      Amuse Labs is the creator of PuzzleMe™, the leading digital platform for Smart Games. It is a B2B SaaS company trusted globally by brands and publishers, powering Crosswords, Sudokus, Jigsaws, Quizzes, Word Searches and more. Explore opportunities to partner by sending a note or applying if you’d like to work with us!

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      🧩 Your Puzzles on Apple News?


      Your monthly digest from the world of puzzles and games  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏
      ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­
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      Dear Reader,

      You’re reading the monthly newsletter from Amuse Labs, covering the world of puzzles, publishing, and updates to PuzzleMe™, the most advanced digital platform for smart games. 

      PuzzleMe Games on Apple News+ with Prima Magazine

      Prima, a UK-based publisher, is now publishing its PuzzleMe games on Apple News+. We helped Prima make the puzzle playable on Apple’s news app, enabling them to tap into a powerful distribution channel. Prima readers who prefer Apple News will now be able to experience the publisher’s games with a smooth user interface.

      With traditional distribution models under threat, online publishers are trying to find new ways of reaching their audience. We’re glad that we were able to help Prima magazine meet their readers where they already are. If you’d like for your puzzles to be playable inside Apple News+, reach out to us today.

      VISA Employees Celebrate Women’s Day with Puzzles

      VISA wanted to go a step further for its International Women’s Day celebration earlier this year, and they decided to do it with puzzles. The company created an internal campaign called EmpowHER Quest to create awareness about gender equality at the workplace, and added some fun and games to the experience with PuzzleMe.

      Nexus, a leading quizzing company, created a quiz for VISA using PuzzleMe. They designed a five-day puzzle series on the PuzzleMe platform for VISA, including a mechanism for employees to submit a pledge aligned with VISA’s values. Read more about the event here.

      Wausau Pilot Monetizes Puzzles with Local Business Sponsorships

      We recently had the pleasure of chatting with Shereen Siewert, founder of The Wausau Pilot and Review, a local publication in Wausau, Wisconsin . The publisher pitches its games page as an opportunity for local businesses to get in front of their target audience. When asked about how other publishers can monetize in this way, Siewert said:

      “It helps to be a local business selling to a local advertiser. You already have a relationship; they’re familiar with you and your product. They probably play the puzzles themselves, or at least they’ve seen them, so they know people are seeing them.”

      Siewert also appreciated PuzzleMe’s analytics features, saying that it helps to be able to say to a sponsor, “Look, they’re spending four minutes on this page, and your ad will be right there.” Read the full interview to learn about Siewert’s journey and how the Wausau Pilot monetizes games.

      From the Crossworld

      Westwords, a one-day annual crossword tournament held in the Bay Area, concluded last month with 144 in-person solvers and 200 online solvers. The tournament used PuzzleMe’s contest mode to host its online competition, both for individual solvers and in pairs. The puzzle packs are available for purchase here.

      We’ve just launched a new initiative, the Constructor Showcase, to help people discover expert crossword constructors and their work. We have an initial set of constructors on the showcase, and are keen on adding more. If you make crosswords professionally and would be open to a feature, please reach out to us here and we’ll be in touch.

      PuzzleMe Spotlight

      A selection of updates from PuzzleMe, the most advanced digital platform for games

      1. PuzzleMe APIs for Your Workflows

      Did you know you can interact with PuzzleMe using our API? Enterprise customers can use the API to read all types of data, including account analytics such as loads, completions and more. You can also fetch puzzle-level details such as title, author, and publication time.

      Imagine automating the inclusion of daily puzzles in your newsletter, or seeing puzzle analytics on your dashboard of choice. In the future, we’re planning to make the API much more powerful, adding the ability to create puzzles programmatically, integrate more deeply with your publishing environment and more. If you’re on the Enterprise plan, reach out to us to explore ways in which our API can enhance your workflows.

      2. Get Insights from Puzzle Analytics

      Did you know about PuzzleMe’s powerful analytics dashboard? Our aim is to help you create the best puzzles for your audience. PuzzleMe analytics, including statistics like completion rate, are aimed at empowering you with the data you need to improve your puzzles.

      Crossword constructors, for example, can see grid heat maps to figure out which entries their solvers struggled with the most. Play by play reports, on the other hand, makes all solver data exportable as a CSV so you can conduct any analysis you want. Head to Dashboard > Analytics for any puzzle and understand your solvers better.

      3. Invite Users to Your PuzzleMe Account

      We understand that great puzzle experiences are often built through team collaboration. That’s why PuzzleMe accounts on the Professional plan and above can now invite additional users. If you haven’t yet, invite your team by navigating to your account details page.

      Imagine that a game constructor creates a puzzle, the marketing person adds branding and call-to-action buttons, and the web developer gets the code snippet and embeds it on your website and app, all from one account. With multi-user support, PuzzleMe is the perfect platform for teams that want to create amazing gaming experiences.

      Puzzle of the Month

      This month’s spotlight goes to a quiz aimed at testing employees on a company’s software usage policy. Such quizzes are great for making organizational training more engaging.


      About Us

      Amuse Labs is the creator of PuzzleMe™, the leading digital platform for Smart Games. It is a B2B SaaS company trusted globally by brands and publishers, powering Crosswords, Sudokus, Jigsaws, Quizzes, Word Searches and more. Explore opportunities to partner by sending a note or applying if you’d like to work with us!

      Amuse Labs

      You received this email because you signed up on our website or contacted us.

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      VISA Celebrates Women’s Day with PuzzleMe x Nexus

      The Challenge: Gender Equality Awareness for International Women’s Month

      VISA wanted to foster a stronger sense of commitment towards gender equality among its employees. They sought a way to actively involve their workforce in these initiatives, aiming to move beyond passive communication and encourage employees to make tangible pledges.

      The Solution: A Pledge-Based Puzzle Campaign

      Nexus, a leading quizzing company, designed a five-day puzzle series on the PuzzleMe platform for VISA, incorporating a unique element to drive employee commitment. Instead of a traditional contest with winners, this campaign focused on encouraging personal pledges.

      Daily Engagement: Each day featured a different type of puzzle (word web, quiz, crossword), ensuring variety and sustained interest.

      The Pledge Layer: An additional layer was integrated where employees were invited to submit a pledge – a commitment to a specific action or behavior aligned with VISA’s values or initiatives. These pledges were submitted anonymously through the PuzzleMe platform.

      Visual Reinforcement: The anonymous pledges collected through PuzzleMe were then used to create a word cloud, highlighting key phrases and sentiments. This word cloud, filled with positive words reflecting employee commitment, was then shared back with the employees, visually reinforcing the collective enthusiasm and encouraging further participation.

      “VISA wanted to go beyond simply informing their employees; they wanted to inspire a sense of personal commitment. PuzzleMe’s flexibility allowed us to integrate a pledge submission mechanism directly into the quiz experience, transforming a fun activity into a powerful tool for fostering a culture of action and accountability.”

      The Impact of EmpowHER Quest

      The pledge campaign, which VISA internally named “EmpowHER Quest” successfully:

      • Encouraged Active Participation: It moved beyond passive consumption of information and prompted employees to actively reflect and commit to specific actions.
      • Generated Tangible Pledges: The campaign captured close to 260 anonymous pledges from participating employees, demonstrating a significant level of engagement and willingness to commit.
      • Cultivated a Sense of Community: The creation and sharing of the word cloud fostered a sense of collective commitment and highlighted the shared values within the organization.

      Key Takeaway: PuzzleMe can be creatively utilized to encourage active participation and gather commitments from employees, making it a valuable tool for building a stronger sense of engagement and shared purpose within an organization.

      Wausau Pilot Monetizes Games with Local Sponsors

      Wausau Pilot and Review, a local online publication in Wausau, Wisconsin, USA, recently launched games with PuzzleMe. The company sold puzzle sponsorships to local businesses, so their ads could appear right above the games solvers would spend 10 or more minutes on. We spoke with Shereen Siewert, founder of The Wausau Pilot and Review, about her journey with puzzles. 

      I wanted to start with how you got into starting Wausau Pilot. I know you used to be on air and you were a reporter before that, so I just wanted to know how this came about for you. What was the spark?

      I worked many years in radio, and I still have part-time work with Wisconsin Public Radio, but this is very separate from what I do there. I worked for the Wausau Daily Herald, the local newspaper, for quite a few years. Then I was with USA Today’s investigative team at a time when print newspapers were really starting their downward spiral. We saw so many layoffs and cuts in our community news. We saw newspapers here in Wisconsin shifting toward a more regional model, and a lot of the community news was going away.

      It troubled me enough that I left the organization and worked for an alt-weekly print newspaper for a year as their news editor, but I was really dissatisfied with that too; there was such a lack of hard news and accountability reporting and I missed that. The community needs that. Ultimately, my husband encouraged me to look into launching my own news organization. As I did my research, I was lucky to have a friend who is wealthy and was able to donate a grant to get us started. I approached him with a business plan, and he granted us startup funds.

      I launched this in March of 2017 as an online-only publication, just a one-woman operation at that time. I had already built up a pretty significant reputation as a journalist here in town; my name was well-known in the community. I had a lot of social media followers already and was able to capitalize on that to get the word out. We grew very quickly. Initially, we had a few hundred readers, which grew to a few thousand, and it wasn’t long before we had 20,000, 30,000, 40,000 people a day reading our publication, and I was able to add more staff.

      Over the last few years, we’ve evolved into the community’s primary news source. The legacy newspaper has a very diminished presence here; they don’t even have a physical location or a local editor in Wausau. It’s very regionalized, and one of our two main local news channels also laid off pretty much their entire reporting staff. Because I grew up loving newspapers, I wish I could do a print edition, but it’s just not in the cards cost-wise. We’re trying to be what the city’s newspaper, the Wausau Daily Herald, once was, just delivered digitally. We do a lot of government accountability, school, election, business and crime reporting. Because we’re a nonprofit, we are free to everyone and rely on grants, donations from readers, and we supplement that with some advertising and underwriting.

      Part of being the community’s newspaper is looking back at what the Wausau Daily Herald historically provided. Part of that isn’t just the hard news; it’s the community stuff. We publish obituaries three times a week for free – we don’t charge hundreds of dollars, because we have a sponsor who underwrites that as a community service. And part of having a community newspaper is offering some fun stuff, too, and that’s where the puzzles come in. I loved doing the crossword every day in my morning newspaper, and now I don’t get it at my house anymore.. We’re trying to replicate those things that people have been missing in a cost-effective way. For a long time, I’ve been looking to add a puzzle of some sort, a horoscope, and those kinds of things you used to get when your newspaper landed on your porch.

      That’s why we decided to experiment with the puzzles and see how people liked them. In addition to that, we do a recipe of the week, a cocktail of the week, and a stargazing report every Friday. People love that stuff. Of course, most readers are drawn to the hard news, but the really engaged and loyal readers love those extra features. If we can make that work in a cost-effective way that isn’t a huge drain on our resources—not only money but also time—then that’s how it makes sense for us.

      That’s a pretty cool story and a great ambition to replace the daily newspaper. What does your relationship with your audience look like? Is it primarily through social media or email? How do most people discover your content?

      We have a large social media following, but I’ll be honest; our Facebook page is just a cesspool. The comments are awful, and it’s impossible to police that in a meaningful way. Time is a limited commodity when you have a tiny staff and monitoring comments is a full time job, even with a handful of volunteers who help us with it. We have a twice-a-day email that goes out to roughly 38,000 subscribers. One goes out at about 6:30 in the morning, the other at 5 o’clock. That’s a great way for us to showcase our top stories. The puzzle always goes in the morning email. It sometimes goes in the afternoon email. Some people just bookmark our page, and we also have an app, so people get content through the app too.

      It sounds awesome. Other newsletter-focused companies find that games are really helpful for improving open and click rates because people open the newsletter specifically to find that section. It’s pretty cool that you’re doing that.

      This morning, I forgot to post the puzzles in the morning email and people noticed – which tells me something about how much they enjoy it. I can tell you, the people who emailed me this morning about the puzzle not being there didn’t just send an email; they responded directly to the morning newsletter asking, “Where’s my puzzle?”

      I wonder what the motivation was for starting the puzzles and games now? It’s been about six months since you started. What prompted the idea to take action?

      It all started really when I was reading about The New York Times buying Wordle and how people are so addicted to those games. I thought it was a good time to try a game and see how it goes. I found you through a search. I looked at your page and the publications using your puzzle and wondered if it was something we could afford. That’s how I ended up reaching out. I love puzzles myself and I still play Wordle every morning.

      On the creation side, are you personally creating the games? What was the decision-making process for which games to have and how often? I know there’s a Sunday crossword, which is thoughtful since people have more time on Sundays. Could you provide some insight into the thought process behind the final formats you chose?

      I knew I wanted something like Wordle, so I did that, and also like the Spelling Bee from The New York Times, so I do the Word Flower. I know people love Sudoku, and I saw an example of someone who did an “impossible” Sudoku, and I thought that would be fun. Then I chose the Word Search. I wanted to start with a manageable amount, so four seemed like a good place to start. Those made sense to me, but that doesn’t mean I won’t look at others, like the jigsaw puzzle. Now that I have a workflow down that makes it easy, time-wise, to get those out, I may add another puzzle or two. Then I’ll make a big splash with readers and say, “Hey, we’re going to try this, tell us what you think.” It’s a good way to interact with them, too.

      I’m interested in your relationship with your sponsors, particularly for other local businesses. Was there a pitch around selling the ad space around the puzzles? How does that work? I saw a restaurant advertising on the puzzle page recently.

      I was talking with our marketing person and mentioned that the puzzles are doing really well and asked her to think about who might be a good sponsor. We have the ability to put a sponsor’s logo and an ad with the sponsorship. She thought of a business whose budget would work well. She had somebody in mind that she went to and said, “I think this is a good opportunity for you. It’s right within your budget, and people really like it.” It wasn’t a hard sell.

      I also have another business I’m thinking about approaching. That’s how we do it. We think about what price point we need to make this work and what kind of business this aligns with. It helps to be a local business selling to a local advertiser. You already have a relationship; they’re familiar with you and your product. They probably play the puzzles themselves, or at least they’ve seen them, so they know people are seeing them. Having that local connection definitely matters.

      “It helps to be a local business selling to a local advertiser. You already have a relationship; they’re familiar with you and your product. They probably play the puzzles themselves, or at least they’ve seen them, so they know people are seeing them.”

      You said the puzzles are doing well. What does that mean to you exactly? What were you expecting to happen, and did they exceed your expectations? How do you measure that?

      Users are engaged for a pretty long time. I also consider the fact that when the puzzle was missing, six people took the time to email me and say, “Where’s my puzzle?” That, to me, is a really good indicator that they’re enjoying it. The puzzles have become part of their daily routine.

      “When the puzzle was missing, six people took the time to email me and say, ‘Where’s my puzzle?’ That, to me, is a really good indicator that they’re enjoying it.”

      That makes a lot of sense. Finally, what’s your favorite thing about PuzzleMe?

      The cool thing is just how it works. Once you have it down, it works great. I love that we can see analytics, which is important if you’re selling it to somebody. You can say, “Look, they’re spending four minutes on this page, and during that time, your ad is right there.” I’m really glad that you include those kinds of things.

      “I love that we can see analytics, which is important if you’re selling it to somebody. You can say, “Look, they’re spending four minutes on this page, and during that time, your ad is right there.” I’m really glad that you include those kinds of things.”

      🧩 A New Take on Spelling Bee









      🧩 A New Take on Spelling Bee

      Your monthly digest from the world of puzzles and games

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      Dear Reader, 

      You’re reading the monthly newsletter from Amuse Labs, covering the world of puzzles, publishing, and updates to PuzzleMe™, the most advanced digital platform for smart games. 

        GE Vernova Boosts Employee Engagement with PuzzleMe

        GE Vernova, a global energy equipment manufacturer, is now utilizing PuzzleMe’s WordroW, a Wordle-style puzzle, to encourage regular usage of their internal company portal. The daily puzzle drives consistent engagement, nudging employees to interact with company content once they’re on the site.

        Companies with employee intranets, training portals, or internal publishing systems can use PuzzleMe to transform plain internal content into interactive experiences that make communication effective. GE Vernova is a fantastic example of that use case inside of an enterprise environment.

        The Guardian Launches Revamped Puzzle Experience

        The Guardian, one of the world’s largest publishers, is now using PuzzleMe to power Sudoku and Word Wheel (their version of Spelling Bee) on their
        revamped mobile app. This launch underscores the ease with which publishers can add high-quality puzzles to their existing platforms.

        PuzzleMe’s design flexibility allows companies to customize existing puzzle formats for their needs. We created a fresh design for The Guardian’s Word Wheel puzzle that perfectly matches the app’s look and feel. Check it out by downloading The Guardian app on your phone. 

        Natan Last Documents the Past, Present and Future of Crosswords

        We recently had the pleasure of chatting with Natan Last, a renowned crossword constructor for publications like The New York Times and The New Yorker, about his new book, “Across the Universe: The Past, Present and Future of Crossword Puzzles“. In the interview, we discuss the advice he’d have for new constructors, and the place of politics inside a crossword grid, and how crosswords have evolved into a tool for engagement.

        When asked what he wants solvers of his grids to feel like, Last says, “I want them to feel pleasantly challenged. I want them to feel like the world is full of really different and interesting things.” For more insights on crossword construction from an experienced constructor, read the full interview here

          From the Crossworld

          A recent Reddit thread on r/crossword had solvers discussing the personal rules they set for themselves. Here are some gems from the comments: “I let myself look up spelling when I know what the word means, but I refuse to look up synonyms or definitions.” Some are totally fine consulting maps for geography clues, while others consider that completely off-limits. It’s fascinating to see how every solver has their own puzzle ethics.

          Registration for the Boswords 2025 Summer Tournament is now open for in-person and online solving. The tournament will involve solving five themed puzzles, and online solvers can compete in pairs using PuzzleMe’s multiplayer mode. 

          PuzzleMe Spotlight

          A selection of updates from PuzzleMe, the most advanced digital platform for games

          1. Now, Generate Large Crossword Grids with Magic Fill

          PuzzleMe’s signature crossword construction feature, Magic Fill, has been a powerful tool for creating 5×5 mini crosswords till now. We’re excited to announce that Magic Fill now supports the creation of larger grids too, significantly expanding its utility. 

          Constructors can give the tool their must-have words, and magic fill will find the right layout and word combinations to make a perfect grid. This means professional constructors can now tackle more ambitious projects on PuzzleMe with greater ease and precision.

          2. Create AI Puzzles from PDF Uploads

          Did you know that you can upload a PDF or include URLs on PuzzleMe and get a quiz, crossword or word search puzzle based on its content? PuzzleMe’s AI analyzes the content of the files to instantly create interactive puzzles based on the provided material. 

          This feature is perfect for publishers looking to quickly transform articles into quizzes, educators wanting to create engaging assignments from online resources, or L&D teams aiming to gamify training materials directly from internal wikis or public documents. Try it out here

          3. Embed PuzzleMe Games In Learning Management Systems

          We’ve enhanced PuzzleMe’s utility for corporate and educational clients with the new SCORM package integration. You can now export your PuzzleMe puzzles as SCORM (Sharable Content Object Reference Model) packages. This will allow puzzles to be integrated seamlessly into Learning Management Systems (LMS) and other internal platforms. 

          With the SCORM integration, internal communications teams can easily upload PuzzleMe puzzles directly to their company’s intranet or LMS, making it simple to incorporate interactive learning and engagement activities into employee training programs without complex integrations.

          Puzzle of the Month

          This month’s spotlight goes to Framer’s creative feature education crossword. The design company created a puzzle using their own product features as clues for their spring event.


          About Us

          Amuse Labs is the creator of PuzzleMe™, the leading digital platform for Smart Games. It is a B2B SaaS company trusted globally by brands and publishers, powering Crosswords, Sudokus, Jigsaws, Quizzes, Word Searches and more. Explore opportunities to partner by sending a note or applying if you’d like to work with us! 

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          Natan Last Documents the Past, Present and Future of Crosswords

          We sat down with Natan Last, a prolific crossword constructor whose puzzles have appeared in major outlets like The New York Times and The New Yorker. Last, who has been constructing crosswords for over half his life, shares insights into his creative process, the evolving landscape of the crossword world, and snippets from his upcoming book, Across the Universe: The Past, Present, and Future of the Crossword Puzzle.

          How did you first get into crosswords? What was your journey like 

          I started as a high-school student as a solver. It started in AP U.S. History class. We’d have a free period afterward, and a few of us would sit together and solve The New York Times crossword. It was fun to see the collectivization of our knowledge. We couldn’t do it without sharing what we knew. I’ve also always been a doodler; I loved making mazes on graph paper in chemistry class. My dad’s a middle school math teacher, so graph paper was always around. So, boxy things came naturally.

          The real spark ignited in high school when I was a tour guide at the Brooklyn Aquarium. You had to pick an animal to specialize in. All my friends picked the walrus, and I picked the seahorse. The seahorse class was like 20 minutes, not a lot of seahorse facts. So, I started doodling a rudimentary crossword and was hooked. It felt like drawing with words. Soon after, I downloaded Crossword Compiler and, as a sophomore, made a few rudimentary grids. I wrote a cover letter with my dad’s help and mailed them to Will Shortz. He accepted the second puzzle I ever sent and asked how old I was. To his credit, he was really interested in developing younger constructors. He encouraged me, complimented my clue writing, and suggested I go to the ACPT, which happened to move to Brooklyn where I’m from. Getting to meet all my heroes was great. I got hooked at that point.

          When people solve your crosswords, what do you want them to feel?

          I want them to feel pleasantly challenged. I want them to feel like the world is full of really different and interesting things. Especially for themeless puzzles, as I talk about in my book, they feel like mixtapes. I want a solver to feel the way I want a crush to feel when I send them a playlist of all my favorite songs, that these things cohere, they’re all interesting, but they’re all different. I want that sense that someone has curated an experience for them.

          “I want [solvers] to feel pleasantly challenged. I want them to feel like the world is full of really different and interesting things.”

          Q: Do you feel your personal voice or interests come through in your puzzles?

          Definitely. I think I have a distinct voice. I’ve been writing puzzles for more than half my life, so my own tastes have changed. In high school, I was thrilled to put Simpsons characters in. Now, I think I have a clever clue writing style, but in terms of proper nouns, I’m very internationalist because of my work in immigration. I’m interested in words from different cultures and in singers, politicians, and novelists from different countries. That’s a big marker of my puzzles.

          What advice do you have for new constructors?

          It can be useful to mimic your masters at the beginning. I loved Elizabeth Gorski’s puzzles and Brendan Quigley’s themeless grids, and I tried to make puzzles that looked like theirs in grid shape and mimic their clue writing style – Brendan’s irreverent but clever style, and Frank Longo’s devilishly hard clues. Imitation is the highest form of flattery here; you learn a lot about the form by copying the masters.

          “Imitation is the highest form of flattery here; you learn a lot about the form by copying the masters.”

          Finding an actual mentor is also huge. The puzzle world is teeming with new and veteran constructors, so it’s easier than ever to find someone to shepherd you through the early process. This is probably more useful than ever because when I started, The New York Times was basically the only game in town. Now, my advice for young constructors is that figuring out where you want to send your stuff is just as important as what the stuff actually is. There’s a proliferation of outlets—blogs, Muse Labs for hosting your own puzzles. So, having a conversation with yourself and the crossword community about where your puzzles should go is a real help.

          Is there enough stylistic diversity across different publications now when it comes to crosswords?

          Absolutely, 100%. Now that I construct so many themeless puzzles for The New Yorker, I’ve had puzzles rejected by The New York Times where they explicitly say, “This feels more like a New Yorker puzzle. It’s more literary, maybe hipper in some ways.” Just like submitting to a poetry journal or news magazine, you want to read their stuff to get a sense of what they like. It’s the same with puzzles; you really want to solve a bunch to know the stable identity and voice of a given outlet.

          How do your diverse interests, like poetry and policy advocacy, show up in your crosswords?

          Cameron Austin Collins always says a good puzzle should feel like a full meal, with sides and mains and diverse cuisine. For me, a typical New Yorker puzzle might have a lot of poetic and literary references, but also references to heads of state in South Africa, or I’m more likely to put in DACA as a four-letter answer than some other constructors. That stuff inevitably creeps in because it’s part of who I am.

          The part of my brain that loves crosswords is not entirely similar to the part that loves immigration advocacy, but there’s overlap in broad terms like problem-solving and a combination of rhetorical and mathematical thinking. They scratch similar itches, but what I’ve found is that working in advocacy for over 10 years has actually enabled puzzles to feel more like an art and stay in that art part of my world, the way poetry does. I don’t feel as much pressure for it to be more than that; it can feel like pure pleasure.

          What are your thoughts on the place of politics within crosswords? Should puzzles be timeless or reflect current political inclinations?

          It depends on how often the venue comes out. I loved Brendan Quigley’s early blog puzzles. I remember the day Sonia Sotomayor was confirmed to the Supreme Court, and the next morning, Brendan had a crossword with Sotomayor as an answer. He wasn’t just discussing current events; he was codifying it immediately in the crossword.

          Every puzzle has its politics one way or another. I think there’s room for venues that are really responsive to current events and are upfront about that fact, just as there’s room for places that want to be timeless. Of course, puzzles will still include things like EDM for a long time, and hopefully, a brutal dictator isn’t as timeless as we’d want. I think using the puzzle as a spotlight for a constructor’s particular politics makes total sense because you’d get a different politics on a Monday from one constructor than on a Tuesday from another. I’m totally fine with that diversity of voice. It’s important to acknowledge that no puzzle truly avoids this question; it’s about looking at it head-on and honoring the constructor’s voice.

          Every puzzle has its politics one way or another. I think there’s room for venues that are really responsive to current events and are upfront about that fact, just as there’s room for places that want to be timeless.”

          Can you give us a teaser from your upcoming book about the history of crosswords?

          I’m still so fascinated by the crossword craze of the 1920s, peaking in 1924 and 1925. There are images of crossword-print dresses, women wearing crossword stockings, and songs like “Crossword Mama, You Puzzle Me.” The crossword truly took the world by storm because, after World War I and the transition to an industrial economy, Americans had leisure time for the first time ever. They started playing games and holding crazy competitions like flagpole sitting and Mahjong. That energy is really exciting.

          Another thing people can look forward to is how more stoic or conservative voices reacted. The New York Times in 1925 published a piece called “A Familiar Form of Madness,” decrying the crossword and saying, “Last year it was Mahjong. This year it’s crosswords. What will the kids think of next?” In fact, The Times refused to add a puzzle until World War II, until Pearl Harbor. So, people can look forward to that battle and how The Times has changed throughout its history—from decrying the crossword as a children’s game to seeing it as useful in World War II as a balm for people on the home front, all the way up to now, where games are such a fundamental part of The Times’ business model that people in the news desk joke that The New York Times is a gaming company with adjuncts. That evolution is particularly fascinating.

          In tracing the history of leisure, do you draw parallels to today’s “distraction economy”?

          Definitely, I think about it a lot. The fourth chapter of my book is a big politics chapter, tracing the puzzle’s role from being seen as a “bad distraction” in the ’20s and ’30s to a “useful distraction,” all the way to COVID, when puzzles became this thing we could all do to distract ourselves from a world-historic tragedy.

          Crosswords, in particular, want to have it both ways. They feel like intellectual labor—answering trivia, writing—but ultimately, it is a frivolous game. Crosswords embody this contradiction as a distraction. If you see someone solving a New York Times crossword on their phone, it doesn’t feel the same as them playing Angry Birds or scrolling Instagram. But, as I write, over the past five to ten years, The Times‘ games team has become such an important source of revenue, almost a tech startup within this big institution. So, there’s a dark side: the same behavioral science instincts that make Instagram addictive recur in designing these games; we want people to be engaged.

          At the same time, I write about how the puzzle can take us out of everyday distraction and connect us to our past. The Times used to have something called “Solver Stories,” which were beautiful. For instance, a woman cleaning up her recently deceased father’s papers found partially solved Sunday crosswords and finished them, sometimes even correcting his answers. Rather than being distracted from his death, she was able to pay attention to the things he was good at, like his knowledge of mythology. So, there are ways in which the puzzle brings us together. It’s a deep subject, and it’s hard to talk about because I’d like to use my phone less and be less distracted. Crosswords are yet another thing I can distract myself with and convince myself it’s a good kind of distraction. In some ways, it is.

          How has software influenced your construction process? Are you a purist, or do you use tools that make crossword construction easier?

          I definitely started on graph paper and pencil. There’s a part of me that believes starting on paper taught me a lot about the statistical structure of English words and where consonants tend to be. Placing black squares, which isn’t an automatable process, is something you learn a lot by starting on paper or with software.

          So, I’m not a purist, but there are moments where the software can make the job seem too easy, especially from a fill perspective. There’s almost a slow food movement among some constructors who grew up on software; they’ll turn the software off for a challenging corner and try to fill it themselves to truly feel like they’re choosing every word. I use Crossfire and Ingrid. I don’t use any AI for construction; I don’t think it would be very good for many processes. I admire people like software engineers or scientists who create themes that an AI could never come up with. If I want to find all words that remain words if I add an “A,” writing a little script is fun and useful for seeing the full sweep. So that works in a complementary way. I also enjoy puzzles that an AI could never have come up with or software never could have helped with. It’s definitely both; I’m not a purist, but I’m also not a futurist. I think we’re in a nice middle ground.

          And that’s to say nothing of distribution tools like Muse Labs. When people could embed puzzles on their own blogs, that really changed the game. I love how technology has made distributing puzzles easier and more widespread. I use it as an ambivalent tool in my own process.

          How has your experience been with PuzzleMe?

          I like it; I think it looks really good. It’s a good service to have a single, standardized way to display these things. One of the things I like most about it is that it enables all these blogs, which is huge. Also, the balance you strike between customizability and standardization is hard to achieve, but you do it well. I think about Margaret Farrar, who joined The New York World and realized the puzzle was chaotic. She standardized things, which enabled a lot of innovation. It’s like a poetic constraint: once you have the rule, you can innovate on top of it. PuzzleMe is similar; this standard way to display puzzles has allowed people to do weirder things because they have this base. That’s really nice.

          What are your thoughts on the evolution of PuzzleMe?

          It’s cool that you guys are a born international, born global company. I get asked all the time if there are crosswords in other languages, and thanks to you, there can be many more, which is awesome.

          When and where can people buy your book?

          The book comes out in November. Pushing pre-orders really helps authors because they signal to bookstores that there’s a lot of excitement. 

          Is there anything else you’d like to share that we haven’t covered?

          One thing I’ll say about the structure of the book is that the crossword world brings together people with really disparate interests. If you’re a computer or math head, you can think of the puzzle as a computational linguistic form. If you’re an arts or literary person, the puzzle is a curatorial object, and people use it to bring attention to aspects of culture they like. And if you’re a political animal, there are the ways the puzzle itself has politics, and then there are the interesting stories, like Mangesh’s or the World War II stories, about how the puzzle has shaped other people’s politics and political lives. So, the book covers those three sections: technology, art, and politics. What I love about puzzles is how vibrantly the community takes up each of those different causes.

          The Ultimate Guide to Game Making Websites

          Want to make a game website? This guide shows you which tools to use for different aspects of making a game website creation and how to get started. Whether you’re looking for no-code solutions or advanced coding environments for making a game website, we’ve got you covered!

          Best Tools for Creating Your Own Game Website

          Creating a game website requires the right set of tools. Each tool excels in a specific area to cover every aspect of game development. Whether you need stunning visuals, interactive puzzles, or a collaborative coding environment, there’s a tool that fits the bill:

          1. Best for Interactive Puzzles: PuzzleMe by Amuse Labs
          2. Best for No-Code Game Development: GDevelop
          3. Best for Classroom Use: Flowlab Game Creator
          4. Best for Collaborative Coding: microStudio
          5. Best for Visual Scripting: Construct 3

          PuzzleMe by Amuse Labs – Best for Interactive Puzzles

          create new puzzle pmm

          Price: Free for non-commercial use, USD 250 for Professional Plan

          Specifications:

          Pros:

          • Customizable puzzles
          • Real-time collaboration
          • Educational and engaging content

          Cons:

          • Price varies and may be high for small developers
          • Requires some learning curve to master all features

          PuzzleMe by Amuse Labs stands out for creating engaging games. Supporting over 30 languages, it caters to a global audience and enhances engagement. Multiplayer capabilities enable real-time collaboration, adding interactivity that keeps players engaged. Its customizable and educational puzzles make it a valuable tool for adding engaging elements to any game site.

          Rating:

          • Price: 3/5
          • Design: 4/5
          • Features: 4.5/5
          • Ease of Use: 4/5

          GDevelop – Best for No-Code Game Development

          GdevelopPrice: Free

          Specifications:

          • No-code game engine
          • Supports 2D and 3D game creation
          • Drag-and-drop interface

          Pros:

          • Free and open-source
          • Intuitive event system
          • Multi-platform publishing

          Cons:

          • Limited advanced features for experienced developers
          • May require additional plugins for extended functionalities

          GDevelop offers an accessible, no-code game engine for creating various own games, including 2D and 3D titles. Its drag-and-drop interface and intuitive event system simplify game development for game developers, even for those with no coding experience, making each project a game unique.

          Although it may lack advanced features for seasoned developers, its free and open-source nature makes it perfect for beginners and hobbyists using windows.

          Rating:

          • Price: 5/5
          • Design: 4/5
          • Features: 3.5/5
          • Ease of Use: 4.5/5

          Flowlab Game Creator – Best for Classroom Use

          Flowlab homepage screenshot

          Price: Varies (educational discounts available)

          Specifications:

          • No coding required
          • Unlimited games, levels, and objects

          Pros:

          • Promotes collaborative learning
          • Visual tools for easy understanding
          • Suitable for teachers and students

          Cons:

          • Limited to 2D game creation
          • May not offer enough depth for advanced users

          Flowlab Game Creator is ideal for classroom use, promoting collaboration among students and enabling them to create games together. Visual tools help students grasp programming concepts without any prior coding experience, making it accessible for everyone.

          Though primarily designed for 2D game creations and potentially lacking depth for advanced users, its educational discounts and unlimited game creation capabilities make it ideal for teachers and students in the steam world, especially for those using a pc.

          Rating:

          • Price: 4/5
          • Design: 3.5/5
          • Features: 3/5
          • Ease of Use: 4.5/5

          microStudio – Best for Collaborative Coding

          microstudio homepage screenshot

          Price: Free (paid plans available)

          Specifications:

          • Real-time synchronization
          • Multiple programming languages

          Pros:

          • Comprehensive development features
          • Easy collaboration with friends
          • Supports multiple programming languages

          Cons:

          • Learning curve for beginners
          • Free version has limited features

          microStudio excels in collaborative coding with real-time synchronization of project files, allowing simultaneous work on projects. Developers can choose from multiple programming languages, like microScript and Python, enhancing its flexibility.

          Although beginners face a learning curve and the free version has limited features, microStudio’s comprehensive development suite makes it a powerful tool for collaborative projects.

          Rating:

          • Price: 4/5
          • Design: 4/5
          • Features: 4.5/5
          • Ease of Use: 3.5/5

          Construct 3 – Best for Visual Scripting

          Construct 3 homepage screenshot

          Price: Subscription-based (free trial available)

          Specifications:

          • Web-based game development
          • Drag-and-drop interface

          Pros:

          • No programming skills required
          • Extensive tutorials and resources
          • Flexible and accessible

          Cons:

          • Subscription cost may be high for some users
          • Limited to web-based development

          Construct 3 caters to those who prefer visual scripting, offering a flexible and accessible web-based development platform. Its drag-and-drop interface enables game building without programming skills, supported by extensive tutorials and resources for beginners. Start creating your game today with the help of an editor, applying logic that was created!

          However, the subscription cost may be a concern for some users, and it is limited to web-based development. Despite these drawbacks, Construct 3’s intuitive interface and comprehensive resources make it an excellent choice for visual scripting.

          Rating:

          • Price: 3.5/5
          • Design: 4.5/5
          • Features: 4/5
          • Ease of Use: 4.5/5

          How to Choose the Right Game Website Creation Tool

          Choosing the right game website creation tool can be daunting, given the vast array of options. Consider several factors to select a tool that aligns with your needs and goals. Determine your skill level and whether you prefer a no-code solution like GDevelop or a collaborative environment like microStudio.

          Think about the type of games you want to create. Tools like Flowlab are ideal for educational environments, while PuzzleMe excels in puzzle games. Evaluate the platforms you intend to publish on, as some tools offer multi-platform support, enabling a broader audience reach.

          Consider your budget and required features. Some tools, like Construct 3, offer extensive resources and tutorials but come with a subscription cost. Free tools like GDevelop provide a cost-effective solution but may lack advanced features. By assessing these factors, you can make an informed decision and choose all the tools for your game website creation needs.

          Summary

          In conclusion, the right tools can significantly impact your game website creation journey. From interactive puzzle creators like PuzzleMe to no-code game engines like GDevelop, each tool offers unique features that cater to different needs and skill levels. Understanding these tools’ strengths and limitations allows you to make an informed decision and select the one that best aligns with your goals.

          Whether you’re an educator looking to introduce game development in the classroom or a developer aiming to create engaging games, the tools listed in this guide provide a solid foundation for success. Start creating your game website today and bring your game ideas to life with the right resources at your disposal.

          Frequently Asked Questions

          What is the best tool for creating interactive puzzles on my game website?

          PuzzleMe by Amuse Labs is an excellent choice for creating interactive puzzles on your game website, as it provides customizable options and real-time collaboration features.

          Which game development tool is best for beginners with no coding experience?

          GDevelop is the best choice for beginners with no coding experience, as it offers a user-friendly drag-and-drop interface and an intuitive event system. This allows anyone to start creating games easily and effectively.

          Can I use Flowlab Game Creator for educational purposes?

          Flowlab Game Creator is well-suited for educational purposes, as it fosters collaborative learning and provides visual tools that enhance students’ understanding of programming concepts.

          What makes microStudio suitable for collaborative coding projects?

          microStudio’s real-time synchronization of project files and support for multiple programming languages make it an ideal platform for collaborative coding projects. This ensures seamless teamwork and efficient development.

          Is Construct 3 a good choice for users who prefer visual scripting?

          Construct 3 is an excellent choice for users who prefer visual scripting, thanks to its web-based platform, drag-and-drop interface, and extensive tutorials. This makes it highly accessible and user-friendly for those who want to create games without extensive coding knowledge.