How TAPinto Uses Games to Boost Local News Engagement

Nishant: This year we’re looking forward to having a lot of these conversations with people in the media industry and talking about games and publishing. Particularly with you, I’d love to explore the local news angle. Could you start by giving us some background about TAPinto?

Michael: Yeah, that sounds great. I started TAPinto 16 years ago. I created an all online local news site in New Providence, New Jersey. I wanted to do something where I could help with the community, do something I really liked to do, and I could see my wife and son. So I started this local news site in New Providence and within a few weeks, people in our two neighboring towns, Berkeley Heights and Summit, reached out to me and said, “Hey, we heard about this. Can you start it in our town?”

And I did. And I soon found myself running three local news sites myself and I’ve left my job in New York to do it full-time. And my original vision was just to grow those three sites. They traffic, their revenue, their content. Over a period of about two to three years, we did that and we built them the profitability. We were able to bring on a full-time editor and reporter. But I kept getting more and more requests from people to expand to their town. and I had to say no, because I couldn’t do any more local news sites myself.

I was thinking about how could we expand yet keep it really local. So about 11 years ago now, I just I I came up with this idea of applying a franchise model to a local news, which to my knowledge, had never been done before and hasn’t been done since. And so yeah. We started franchising where we provide the infrastructure, the support, the training, et cetera, and today we have about 95 franchised TAPinto sites. Most are in New Jersey, but we have a few in Florida, one in New York, one in Pennsylvania, and we can franchise them pretty much any state in the country.

We were looking for a way to engage our readers in something that wasn’t news and content-related. And that’s how we got to Amuse Labs.

Nishant: It’s a fascinating business model. Franchisees in publishing is not something I’ve heard of before. Just double-clicking on the process for sort of starting games – Could you just give me a zoomed-in picture of how those conversations started?

Michael: Initially it was thinking about how we can further increase reader engagement with TAPinto. Our sites are objective and we’re reporting the local news and I would say 90% of what we report is is positive, but it’s also important to give people an outlet to do something fun and yet still being able to engage with their local news site. That’s how the idea for games came about. Then I found Amuse Labs and I thought it would be like the perfect fit for us because we could implement this across all of our sites. Our franchisees do have the option of opting out, but every single one has games on their site from Amuse Labs. What we also decided to do was in addition to building it onto the site, we also have it appear in our daily newsletter that goes out each of our for each of our sites. So people are getting their news and they can play the games right in the newsletter, which is great too. We are really happy with the partnership and our readers are playing the games, not only from the statistics of them playing the games, but we’ve got emails from readers, like “Hey, you know, I can’t find the games today!” and then we’re like, oh, here it is. We know our readers now really look forward to it too, which is great.

“It’s also important to give people an outlet to do something fun and yet still being able to engage with their local news site. That’s how the idea for games came about. Then I found Amuse Labs and I thought it would be the perfect fit for us.”

Nishant: Talking about this a little bit from an editorial standpoint, what went into the game you chose to begin with? Did you start out being like you wanted to do a crossword?

Michael: We actually have an advisory council composed of franchisees. Once we decided on Amuse Labs, they’re the ones that vetted the games and they said they they give me feedback as to what games they felt our readers would most enjoy and those are the ones that we placed on TAPinto. I’m a crossword person, so I was glad to see that they chose that as one of the games. One of the things that’s really important here at TAPinto is we really take the input of our franchisees seriously.

Nishant: How do you go about sourcing content? Did you hire a crossword constuctor? 

Mike: We use the automated system that you guys have so don’t vet the game content, and you guys do a good job. Because of our model, we wouldn’t have the time to do it nor would we have the knowledge to do it. 
The standard puzzle experience works well, since our readers really seem to like it. So I don’t see us doing that.

One thing that we have introduced recently is the ability for businesses to sponsor the games. 
And so we’re hopeful that over the next year, there will be businesses in our local communities who will see the value of sponsoring it because their name will be attached to the games, I think is a really positive thing for them. We’ve added that to our media kit for 2025 so we’ll see what happens with that.

Could you give me an initial sense of how you imagine these sponsorships going, are you thinking of doing ads on the game pages? 
What would the sponsorship pitch look like to advertisers?

We would put a games block on the site and then we have the games block in the newsletter. 
The idea would be that it would say on the block itself in both places, “Sponsored by..” with their logo. And then when you go to the game’s page at the top, it would say “Sponsored by..” with their logo. The logo would click through to their website and that’s a clean way that doesn’t interfere with the reader experience. If I was a business owner in a related space, it’s a place where I’d want to be. Also, if I’m the owner where I’m a pillar of the community, giving back by sponsoring the game section is also a really good idea for a business.

“The customer service has been has been great. You guys are always very easy to work with, so we really enjoy the partnership.”

And finally, how do you like working with Amuse Labs?

The customer service has been has been great. We really love the product. A lot of other products cause issues for the website, like slow it down or cause conflicts. We didn’t have any issues like that with Amuse Labs, which was great. You guys are always very easy to work with, so we really enjoy the partnership. That’s great to have.

Netflix Promotes New Series Using Gamified Ads from Amuse Labs

Netflix is partnering with The Atlantic to publish interactive ad units from Amuse Labs to promote its new series, “Zero Day. The groundbreaking campaign shows how the leading Smart Games platform can help advertisers seeking deeper engagement with their ads and products.

Using PuzzleMe™ from Amuse Labs, Netflix and The Atlantic were able to produce much-loved game types like crosswords and quizzes to build anticipation for the series starring Robert De Niro and Angela Bassett. Then, after its release on Feb. 20, they released new crossword and quiz ads to augment awareness of the cyber thriller. 

The mini crosswords and quizzes are part of the ad units themselves, and give any brand a way to elevate awareness of their product and engage with prospective customers. The ads include calls to action and can appear native to the brands they represent. 

“We’re delighted to see the world’s leading streaming entertainment service work with one of America’s greatest magazines to make its own advertising as enjoyable as its programming,” said Sudheendra Hangal, CEO of Amuse Labs. “We believe interactive ad units are a promising new way for advertisers to improve engagement with their ads and their products.”

Amuse Labs has produced interactive ads for a number of brands, including Shopify and Duolingo. Its platform makes it easy to produce relevant ad content in both custom and IAB ad units. The gamified ads are built on a platform that is already used globally by publishers for their editorial smart games, including The Atlantic, The Washington Post and The Los Angeles Times.

About Amuse Labs:
Amuse Labs is the creator of PuzzleMe™, the leading digital platform for Smart Games. It is an AI-enabled B2B SaaS company trusted globally by brands and publishers, powering Crosswords, Sudokus, Jigsaws, Quizzes, Word Searches and more.

🧩 A Netflix Ad with a Crossword!









🧩 A Netflix Ad with a Crossword!

Your monthly digest from the world of puzzles and games

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­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­
 
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Dear Reader, 

You’re reading the monthly newsletter from Amuse Labs, covering the world of puzzles, publishing, and updates to PuzzleMe™, the most advanced digital platform for smart games. 

    Netflix Launches Ad Campaign with PuzzleMe

    We’re thrilled that Netflix partnered with The Atlantic to launch an interactive ad campaign using PuzzleMe. The campaign promotes “Zero Day,” an upcoming cyber thriller starring Robert De Niro, through an engaging mini-puzzle.

    The crossword in the ad entertains players while building anticipation for the series. Clues like “Unauthorized computer intruder” and “Targeted online messages” help immerse solvers in the film’s cybersecurity narrative.

    This collaboration is a great example of how PuzzleMe can be used to transform traditional digital advertising into interactive brand experiences. Brands can leverage our platform to create campaigns that capture and retain audience attention. Reach out today if you’d like to collaborate with us to run interactive ads. 

    A Special Sunday Puzzle for Groundhog Day

    Crossword constructor Evan Birnholz created a delightful grid for Groundhog Day in his Sunday Crossword series for Washington Post. The puzzle uses clever wordplay to make it so that down entries work whether or not the word “shadow” appears in the across answers.

    We built a custom animation for this special puzzle that activates upon completion, reinforcing the theme. This combination of clever construction and PuzzleMe’s interactive design demonstrates how crosswords can delight users by going beyond traditional solving experiences.

    A New Life for The New Yorker’s Cartoons

    The New Yorker’s iconic cartoons take on new life in a new game called Laugh Lines. By transforming their renowned cartoons into interactive challenges, this new offering creates a fresh engagement channel that resonates deeply with The New Yorker’s sophisticated audience.

    The game masterfully bridges the publication’s heritage with modern interactive entertainment, demonstrating how traditional media assets can be reimagined for today’s digital audience.

    From the Crossworld

    It’s a new year, and crossword tournaments in the US are now in full swing. Boswords Winter Wondersolve took place earlier this month. In-person registrations for ACPT are already closed, but online registrations are still open. Westwords has announced its second edition, happening on 22 June. Solvers can participate in-person or online with PuzzleMe. 

    You can now vote for your favorite crosswords or constructors for the 13th ORCA Awards. See nominees here for a vetted list of some of last year’s most innovative crosswords, clues and constructors.  

    PuzzleMe Spotlight

    A selection of updates from PuzzleMe, the most advanced digital platform for games

    1. Choose Difficulty Levels for AI Quizzes

    We’re delighted to see creators adopt AI to create quizzes, crosswords and Word Search puzzles on PuzzleMe. We have a lot of different features planned for AI puzzle creation. Most recently, we introduced quiz difficulty levels, allowing creators to set the difficulty level they want for their quiz. 

    It’s fascinating to see how different the games can be for the same topic when you choose different difficulty levels. Try using AI to create a quiz today, and experience the magic for yourself.

    2. Customize Start and End Screens

    Did you know that you can add images, links, and custom text to the start and end screen of your puzzle? With the PuzzleMe editor, you can format your text, and add multimedia and links right within the editor.

    On the start screen, you can insert instructions or information about the theme or constructor of the puzzle. Use the end screen to direct solvers to the right call-to-action or encourage them to sign up for your newsletter.

    3. We’re in the New York City area!

    This is not one of our typical product updates, but we’re excited to share that we’ve opened a new US office in the East Coast. Our VP of Growth and Business Operations is now based in the New York City area. 

    If you’re in the area, we’d love to meet and explore ways of working together. Reach out to us here to set up a meeting.

    Puzzle of the Month

    This quiz from the American Sailing Association is a great example of PuzzleMe’s diverse use-cases. The quiz asks players to identify different types of boats, fulfilling a powerful educational objective with industry-specific content.


    About Us

    Amuse Labs is the creator of PuzzleMe™, the leading digital platform for Smart Games. It is a B2B SaaS company trusted globally by brands and publishers, powering Crosswords, Sudokus, Jigsaws, Quizzes, Word Searches and more. Explore opportunities to partner by sending a note or applying if you’d like to work with us! 

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    🧩 New Year, New Puzzles!









    🧩 New Year, New Puzzles!

    Your monthly digest from the world of puzzles and games

     ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏
    ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­
     
    View in browser 



    Dear Reader, 

    You’re reading the monthly newsletter from Amuse Labs, covering the world of puzzles, publishing, and updates to PuzzleMe™, the most advanced digital platform for smart games. 

      Publications Get Creative with Holiday Games

      The end of the year is the perfect time to get creative with puzzles, and in that regard, 2024 did not disappoint. Here are some fresh takes on holiday puzzles that caught our eye last month: 

      The New Yorker continued their annual tradition of a year-end Cartoons and Puzzles Issue, featuring themed holiday crosswords. We collaborated with them to create the online experience for a special spiral called Yule Log, created by constructor Patrick Berry.

      The Globe and Mail released their 2024 Giant Holiday Crossword, which can be played online with PuzzleMe. We’ve included clue display on hover and other nifty updates to make this giant puzzle enjoyable online, whether for solving alone or with a friend in multiplayer mode.

      The Irish Times ran a subscriber-only Christmas Crossword Competition with three crosswords of varying difficulty levels. This thoughtful approach allowed subscribers of all skill levels to participate meaningfully in the competition.

        LA Times Expands Games Portfolio with Word Flower

        The Los Angeles Times recently launched Word Flower, expanding beyond their established offerings like the daily crossword or the news quiz. This addition reflects a strategic approach to audience engagement, aiming to provide a variety of games that appeal to different types of solvers.

        We’re glad to see the Los Angeles Times solidifying their portfolio of games with this delightful Word Flower series. Diverse puzzle offerings help publications reach and retain broader audiences, with each format serving distinct user preferences and solving styles. 

        Invest in a portfolio of games

        With PuzzleMe, you can pick from a wide variety of smart games to build a robust games hub for your audience. Talk to us today to get help on your games strategy. 


        Online Sudokus in Japanese with Lifehacker

        Lifehacker Japan launched Japanese-language Sudoku puzzles using PuzzleMe last month. This partnership marks another step in our aim of making online puzzle-solving accessible to a global audience. 

        The implementation demonstrates the growing demand for localized puzzle content. As a reminder, PuzzleMe supports over 35 languages, enabling publishers from across the world to create culturally relevant puzzle experiences for local audiences.

        From the Crossworld

        We were delighted to see America’s puzzle master Will Shortz back at The New York Times Games department after suffering from two strokes last year. Read about his recovery in this profile.

        Crossword constructor T Campbell published an authoritative roundup of notable events in crosswords in 2024. It includes interesting clues, new hires, funny crossword memes, new launches and more. 

        PuzzleMe Spotlight

        A selection of features from PuzzleMe, the most advanced digital platform for games

        1. Compete with Colleagues on Slack

        We think offices where employees compete with each other in games can be the most enjoyable places to work. That’s why we’re excited to announced that we’re integrating PuzzleMe with Slack to make it possible for team members to compete to see who can solve a crossword the fastest. Our native Slack app will let you share PuzzleMe games with colleagues and compare your performance on Slack leaderboards.

        PuzzleMe Contests for Slack is currently in development. We’d love to hear from you about features you’d like to see in the app, or any other integrations you want with PuzzleMe. Please write to us at puzzlemaster@amuselabs.com. 

        2. Elevate Contests with Spectator Mode

        Puzzle contests come alive when you get to see contestants compete to finish their puzzles first. PuzzleMe’s brand new Spectator Mode brings that experience online, allowing up to four contestants to solve simultaneously while the audience watches.

        Boswords, a Boston-based crossword tournament, already utilizes Spectator mode for its finale. The feature will now be available to all PuzzleMe users on the Professional plan or higher. We can’t wait to see how you utilize Spectator Mode to power your puzzle contests.

        3. Find More Words For Your Grid with AI

        PuzzleMe’s “Find more words” is one of the platform’s most powerful features, helping creators get more words that can fit in their existing crossword. We are now taking it a step further with AI CoPilot.

        You can now find more words for your grid based on a theme using CoPilot. In the example above, PuzzleMe only suggests words that fit the theme and can be added to your existing grid. Create a crossword today and try this magical new feature for yourself. 

        Puzzle of the Month

        The Harvard Independent, a student-run weekly newspaper at Harvard University, published a snowman-themed crossword. We love to see PuzzleMe being used in such creative ways. 


        About Us

        Amuse Labs is the creator of PuzzleMe™, the leading digital platform for Smart Games. It is a B2B SaaS company trusted globally by brands and publishers, powering Crosswords, Sudokus, Jigsaws, Quizzes, Word Searches and more. Explore opportunities to partner by sending a note or applying if you’d like to work with us! 

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        You received this email because you signed up on our website or contacted us.

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        Puzzles x Publishing: 2024 Recap


        Dear Reader,

        You’re reading the monthly newsletter from Amuse Labs, covering the world of puzzles, publishing, and updates to PuzzleMe™, the most advanced digital platform for smart games. 

        For the last edition of 2024, we thought we’d look back at some major highlights from our journey this year. We hope you enjoy this special edition of PuzzleBuzz.

        Puzzle Construction, Now Enhanced by AI CoPilot

        We started this year with a lofty goal: Creators on PuzzleMe should be able to simply enter a topic and have a high-quality puzzle within seconds. Over the past few months, we’ve made significant leaps in that direction.

        PuzzleMe’s AI CoPilot has become a critical part of creating crosswords, word searches and quizzes on the platform. Creators have utilized this feature in ways we could never have imagined. A few of our customers who are now utilizing AI CoPilot to create and publish games:

        What do Games Editors Do?

        The role of the “Director of Games” or “Games Editor” is becoming increasingly important inside newsrooms. To understand this role better, we interviewed two editors who were at the helm of launching games for their respective publications.

        Scientific American: SciAm Games was launched this year. Assistant Editor Sarah Lewin Frasier talked to us about the process of selecting the games, how she was pleasantly surprised by the jigsaws and more.

        The Boston Globe: The Globe, another major US publication, launched a games hub this year. In an interview with us, Director of Games Daniel King shared his long-term plans for games on Boston Globe Media.

        Apple, LinkedIn, Others Join the Puzzles Gold Rush

        2024 was the year of new puzzle offerings. We saw publishers and tech giants alike launch new puzzles to engage their user base. Here are some launches that caught our eye:

        • Apple News launched daily crosswords for paid subscribers this year, edited by The Puzzle Society.
        • LinkedIn brought in constructor Paolo Pasco as the company’s games director and launched four puzzles to engage its user base.
        • Netflix is planning to launch a word puzzle called TED Tumblewords in collaboration with TED.

        PuzzleMe: Highlights from 2024

        A selection of new features from PuzzleMe, the most advanced digital platform for games

        1. A Revamped Crossword Editor

        We went back to the drawing board in 2024 and redesigned the crossword editor from the ground up. This new editor makes it easier for you to edit your crosswords and utilize the most powerful PuzzleMe features.

        With the new editor, some of the most powerful features in the PuzzleMe creator are now upfront. You can find more words for your grid or mark circled letters with a single click. Try it today by creating a crossword.

        2. New Puzzle Templates and Libraries

        We made puzzle creation quicker than ever this year by adding puzzle templates and image libraries. Creating a Sudoku on PuzzleMe, for example, is now as easy as giving it a name and selecting a difficulty level.

        With image libraries, Jigsaws and Picdokus can be created without requiring any uploads. Simply select from our library of handpicked images, and get a puzzle you can share within seconds.

        3. Self-Serve Onboarding

        Getting started with some of the advanced PuzzleMe features got easier than ever in 2024. With PuzzleMe’s new self-serve offering, anyone can access features like name and email collection and media uploads without the need for onboarding help.

        If you’re considering PuzzleMe’s Professional plan, we’re running a flat 26% discount on the annual plan through December. Sign up here with the code CYBER2024 to use the discount.

        4. Six New Languages on PuzzleMe

        We added six new languages to PuzzleMe this year: Greek, Vietnamese, Japanese, Hungarian, Latvian and Romanian. With these new languages, we’re happy to say that PuzzleMe games now support 36 languages from across the world.

        We look forward to adding support for even more languages in 2025. See the full list of languages that are currently supported here.

        From the Crossworld in 2024

        We had two new crossword tournaments in the US this year. The Midwest tournament took place in Chicago with nearly 300 solvers joining. Westwords, hosted in Berkeley, saw 127 in-person attendees and more than 200 online solvers. Both events used PuzzleMe’s contest mode for the online versions.

        The Boswords Fall Themeless League ended earlier this month with 1122 total solvers. Congratulations to Erik Agard for winning the league. Learn more about the event and purchase the puzzles here.

        Puzzle of the Month

        One of our creators made a Christmas-themed Picdoku as we enter the holiday season. There are so many possibilities with Picdoku, and we’re delighted to see PuzzleMe creators use it to create such delightful puzzles.

        About Us

        Amuse Labs is the creator of PuzzleMe™, the leading digital platform for Smart Games. It is a B2B SaaS company trusted globally by brands and publishers, powering Crosswords, Sudokus, Jigsaws, Quizzes, Word Searches and more. Explore opportunities to partner by sending a note or applying if you’d like to work with us!

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        🧩 A New Puzzle by… Netflix?

         

         

        Your monthly digest from the world of puzzles and games  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏
        ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­
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        Dear Reader,

        You’re reading the monthly newsletter from Amuse Labs, covering the world of puzzles, publishing, and updates to PuzzleMe™, the most advanced digital platform for smart games. 

        The New Yorker Promotes Netflix’s The Diplomat with A Crossword

        The highly anticipated second season of Netflix’s The Diplomat is here. As part of a promotional collaboration with Netflix, The New Yorker has released a themed crossword packed with clues inspired by the show.

        The New Yorker tailored the look and feel of the puzzle, including the messages on the start and end modals, to fit the show’s aesthetic. This collaboration is a fantastic example of how publishers can use PuzzleMe to create a memorable brand experience.

        Speaking of Netflix and collaborations: The company is working with TED Talks to launch TED Tumblewords, a multiplayer word puzzle. The puzzle starts with a jumble of letters on a small grid. Players need to form longer word chains than their opponent by rotating and moving each letter.

        Canada’s Globe and Mail Launches Mini Crosswords

        The Globe and Mail has just launched a new series of Daily Concise Crosswords, designed to offer puzzle enthusiasts a quick yet satisfying challenge.

        These British-style crosswords, licensed from The Times of London, complement The Globe and Mail’s robust puzzles section, which also features a cryptic crossword, sudoku, and news quiz. With the addition of the concise crossword, the publication now has something for everyone.

        At Amuse Labs, we champion a “portfolio of games” approach as the most effective way to engage diverse audiences. We’re happy to see The Globe and Mail embrace this strategy to captivate its readers.

        Launch a new game

        If you’d like to explore how games can help your website, get a free consultation with our experts. We’ll go over the process of launching games, setting up contests, results you can expect, and much more.

        The Local Scoop Creates AI Crosswords with PuzzleMe

        The Local Scoop Magazine, a regional publication based in the US, recently signed up for PuzzleMe through our self-serve offering. The magazine is already making the most of the platform’s latest features with a brand new games section.

        The publication is creating crosswords using PuzzleMe’s AI CoPilot. We’re encouraged to see that PuzzleMe’s combination of self-serve and AI features is helping organizations like The Local Scoop launch games quickly and with ease.

        PuzzleMe Spotlight

        A selection of features from PuzzleMe, the most advanced digital platform for games

        1. Quick Edit for Your Puzzles

        We’ve just released a new Quick Edit menu on the PuzzleMe dashboard! It’s a nifty new feature that lets you make essential updates to your puzzles with ease, right from the dashboard.

        With Quick Edit, you can edit game details like its name, publication time, author name and more without navigating through multiple screens. This streamlined functionality is designed to help you save time and keep your content accurate and up-to-date.

        2. Now, Make Picdokus Within Seconds

        We’re thrilled to introduce our brand new Picdoku library. Now, you can create a visually engaging Picdoku puzzle in seconds, choosing from a variety of themes like animals, food, nature, and more. Just select a theme, and you’ll get a Picdoku filled with high-quality images related to it.

        Not familiar with Picdoku? It’s essentially Sudoku, but with pictures instead of numbers. Each grid cell contains an image, and the objective remains the same: ensure no image repeats in any row, column, or section. Create a Picdoku today and add a creative spin to your puzzle lineup!

        3. Full-Screen Mode on PuzzleMe Games

        Give your audience the ultimate puzzle-solving experience with PuzzleMe’s new Full Screen Mode! Perfect for larger screens, Full Screen Mode transforms puzzles into an immersive activity, keeping solvers engaged and focused. Publishers interested in enabling this feature can reach out to us, and we’ll turn it on for your games.

        From the Crossworld

        The Reddit community r/crossword is mourning the passing of Teri Garr, the beloved American actress renowned for her comedic roles in film and television. Garr’s distinctive name made her a frequent entry in American crosswords. The thread has members writing about her memories of Garr and recounting other names that appear frequently in grids.

        In the run up to the elections, constructor Evan Birnholz created a special Sunday crossword for the Washington Post called “Political Football“. The themed clues combine politics and football, which Birnholz calls “two forms of modern blood sport.”

        Puzzle of the Month

        This month’s featured puzzle is made especially for children using images as clues. Kids can complete the grid by identifying familiar images, making it a perfect blend of play and learning.

        About Us

        Amuse Labs is the creator of PuzzleMe™, the leading digital platform for Smart Games. It is a B2B SaaS company trusted globally by brands and publishers, powering Crosswords, Sudokus, Jigsaws, Quizzes, Word Searches and more. Explore opportunities to partner by sending a note or applying if you’d like to work with us!

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        🧩 Three Exciting New Puzzles

        Your monthly digest from the world of puzzles and games

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        Dear Reader, 

        You're reading the monthly newsletter from Amuse Labs, covering the world of puzzles, publishing, and updates to PuzzleMe™, the most advanced digital platform for smart games. 

          New Games by The Washington Post, LinkedIn and The New York Times

          The Washington Post is offering a new beta game, Wridges, testing it with subscribers to their Game Break newsletter. Wridges is a time sensitive form of word search. Your goal is to work from the bottom up to form as many three-or-more-letter words as you can while racing against a 60-second clock.

          LinkedIn has launched a new game called Tango. The logic puzzle is an iteration of Kurosu, which in turn is a tic-tac-toe inspired puzzle from Japan. In LinkedIn's version, there is a sun and a moon. You have to fill all the cells with either one without three of the same symbol appearing in the same line. 

          The New York Times is reportedly testing a new word puzzle that they're calling Zorse, available only to Canadian subscribers. In this puzzle, you'll be given a clue and blank tiles that spell a phrase related to the clue. You can choose to reveal 5 letters, and then guess the phrase at any time. 

          The Wordle Origin Story You Didn't Know

          It's a common belief that Wordle, created by Josh Wardle, was the first game of its kind. Wordle is, in fact, a clever iteration of word-guessing games that have been around for centuries. 

          Those who have spent their childhoods playing the two-player board game Mastermind will remember the similarity to Wordle, with a player responding to your guesses with colored pins. Mastermind, in turn, was inspired by an 18th century game called "Bulls and Cows", which was played on pen and paper.

          There are no original ideas, but there are clever adaptations of old ideas that can breathe new life into them. That is what made Wordle a breakout success. Read more about the reasons behind Wordle's popularity here

              Have an idea for a game?

              If you’d like to explore how games can help your website, get a free consultation with our experts. We’ll go over the process of launching games, setting up contests, results you can expect, and much more. 

              The Fascinating History of the Jigsaw Puzzle

              Did you know the first jigsaw puzzle was created in 1767 by British cartographer John Spilsbury? He made it as a learning tool by cutting a map into pieces to teach geography. The name "jigsaw" comes from the 1800s when fine saws, called jigsaws, were used to create more intricate puzzle pieces, turning this educational tool into a popular pastime.

              PuzzleMe's online jigsaws are easy to create and provide delightful solving experiences with multiplayer mode. Here's what Sarah Lewin Frasier, Associate Editor at the Scientific American, said about our jigsaws in an interview:

              "It never occurred to me that people would want to do online jigsaws. But apparently, they do… And you know, I didn’t expect it, but I really do like the jigsaw puzzle much more than I thought I would. It’s very meditative." – Sarah Lewin Frasier

              PuzzleMe Spotlight

              A selection of features from PuzzleMe, the most advanced digital platform for games

              1. Introducing Self-Serve Onboarding

              With PuzzleMe’s new self-serve offering, anyone can create and launch their own games without the need for onboarding help. Whether choosing a free option or access to advanced features for a fixed fee, all users can now use our AI tools to make creation of their quizzes crosswords or word searches easier. See our plans and pricing here.

              This update reflects our commitment to our mission from the start: to democratize the creation of what we originally called knowledge games, engaging and enjoyable word and logic games. By removing the layers of effort required to get started, we’re already seeing more individuals and organizations – from travel companies to universities – publishing unique puzzle experiences.

                2. Boost Engagement with "Ask a Friend" 

                We’ve seen how much solvers enjoy our multiplayer mode and want to help more people discover it. That’s why we introduced the “Ask a Friend” option in the Assist menu on crosswords. When solvers gets stuck or think a friend might be able to help, they can “Ask a Friend” to join them, which will start multiplayer mode.

                For publishers and constructors, this means more opportunities for virality through word of mouth. By making the online crossword experience more social, we aim to augment the crossword's ability to drive consistent traffic, loyalty, and organic growth.

                3. Image Library for Jigsaw Puzzles

                We're excited to announce that PuzzleMe now includes a handpicked selection of images in its jigsaw creator. Creators can select these images for use within their PuzzleMe jigsaws, saving them the hassle of sourcing and adding their own images. 

                Whether you’re looking for stunning landscapes, vibrant art, or sports-themed pictures, our image library has a wide variety of themes. The image library is live for free users already, and should roll out to paid accounts within the next few days. 

                From the Crossworld

                The Midwest Crossword Tournament took place in Chicago on October 5. This was the first crossword tournament in the midwest, with nearly 300 solvers joining for the online and offline versions. The puzzles, which are available to purchase here, included clues related to Chicago and the Midwest area.

                The Los Angeles Times published a special themed crossword titled "Traveling Foodie Pun-Fest" by constructor Elizabeth C. Gorski. The themed clues contain references to popular cuisines and travel destinations. For example, can you think of a "fruit variety inspired by a visit to an iconic Los Angeles attraction?" 

                Puzzle of the Month

                Residents of Montreal can now test their knowledge of the city's rich history with MTL Blog's mini crossword. The publication signed up using our newly launched self-serve offering, and created the Montreal-themed puzzle within minutes using PuzzleMe's AI CoPilot. 

                About Us

                Amuse Labs is the creator of PuzzleMe™, the leading digital platform for Smart Games. It is a B2B SaaS company trusted globally by brands and publishers, powering Crosswords, Sudokus, Jigsaws, Quizzes, Word Searches and more. Explore opportunities to partner by sending a note or applying if you’d like to work with us! 

                Amuse Labs


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                🧩 Can AI Write Crossword Clues?

                Your monthly digest from the world of puzzles and games View in browser

                Dear Reader,

                You're reading the monthly newsletter from Amuse Labs, covering the world of puzzles, publishing, and updates to PuzzleMe™, the most advanced digital platform for smart games. 

                AI-Powered Clue Suggestions for Your Themed Crossword

                Imagine this: you're in the middle of writing clues for a cinema-themed puzzle. The word WINDOW fits your grid perfectly, but you can't seem to find a clue for it that would reflect the cinema theme.

                Enter PuzzleMe's AI-powered clue suggestions. You've always been able to see a whole list of clues for a word in your grid. With PuzzleMe's AI Copilot, you can sort the list of clues based on a theme. Type in the theme "cinema", and voila! The clue "Hitchcock's 'Rear _____'", referring to the famous 1956 movie Rear Window, shows up right at the top. '

                Clue suggestions with themes is now live on the PuzzleMe creator. Try it out and find inspiration for writing clues that match your puzzle's theme.

                Morning Brew Creates a Mini Crossword Puzzle Hunt

                The Morning Brew treated its subscribers with a five-puzzle mini crossword hunt in August. The hunt begins with a breezy mini crossword, and the grid keeps expanding with a new mini puzzle once you've solved the previous one.

                This puzzle is a stellar example of PuzzleMe's powers, highlighting features such as custom grids, pre-filled letters and background images. If you can dream of a puzzle, we'll make sure you can build it on PuzzleMe.

                Make your way through the crossword hunt to experience your beloved mini crosswords in a new way. With this puzzle by Jack Murtagh, the Brew continues its tradition of publishing new and innovative game formats with PuzzleMe.

                Could Vulture's Cinematrix Be the Wordle for Movie Buffs?

                Last year, we told you about Immaculate Grid, a daily sports quiz in the form of a tic-tac-toe board, with teams listed across the top and down the left side. The correct answer for each square is a player who played for both the teams corresponding to that square.

                When Neil Janowitz and Joe Reid at Vulture played the game, they saw how easily the concept could lend itself to the entertainment industry. The result is Vulture's Cinematrix, an adaptation of the format for movie buffs.

                “So many of our readers and people in our orbit pride themselves on being obsessive about movies and entertainment. This was a perfect way to tap into that.” - Neil Janowitz

                Cinematrix is consistently the top story on Vulture's website. The game also tempts free users to become subscribers by directing them to Vulture's paywalled coverage of the mentioned movies.

                Games For Your Audience

                If you’d like to explore how games can help your website, get a free consultation with our experts. We’ll go over the process of launching games, setting up contests, results you can expect, and much more.

                From the Crossworld

                The Midwest Crossword Tournament will take place on October 5. The in-person event will be held in Chicago and the online version, as you may have guessed, will use PuzzleMe's contest mode. Check out the roster of Midwest-based constructors and register for the tournament here.

                Lollapuzzoola 2024 was held in New York last month. The Express division was won by constructor Ada Nicolle. The crosswords were constructed by an all-star team, which you can read about here. If you'd like to take a crack at the puzzles, you can still buy the complete puzzle pack.

                PuzzleMe Spotlight

                A selection of features from PuzzleMe, the most advanced digital platform for games

                1. Get Hints and Levels on Word Flower

                Word Flower is a game that requires patience and dedication. After finding the easy words, it's all about how long you can keep playing with the letters to uncover new words.

                For players who might need some help (or even motivation) along the way, we've added a couple new features. One is the "Hint" button, which points solvers towards a word they haven't found yet. The other is a flowery progress bar, so that they can see their progress unfold in real time.

                2. Accessibility Features

                At Amuse Labs, we’re committed to making sure everyone can enjoy our puzzles. You can turn on voice-over mode on PuzzleMe crosswords to have clues read out loud and hear the letters you’ve already filled in. With speech recognition, you can also fill in answers and navigate word-based games using just your voice.

                Our games use color-blind-friendly palettes, and you can switch between light and dark themes to suit your visual comfort. For those who prefer a good old-fashioned printout, we offer printing options with adjustable font sizes to keep things easy to read.

                3. Game Completion Tunes

                For dedicated puzzle solvers, there’s nothing quite like the moment when they’ve finally solved it. To make the moment special, PuzzleMe gives you the ability to play a signature tune celebrating their achievement.

                We’ve made a few tunes available for you to choose from, and you can even upload your own. Add game completion tunes to your games and give your players something to look forward to.

                Puzzle of the Month

                Did you know that you can add images inside grids on PuzzleMe? A constructor used this feature perfectly in a Mario-themed puzzle recently, with visuals from the game replacing black boxes in the grid.

                About Us

                Amuse Labs is the creator of PuzzleMe™, the leading digital platform for Smart Games. It is a B2B SaaS company trusted globally by brands and publishers, powering Crosswords, Sudokus, Jigsaws, Quizzes, Word Searches and more. Explore opportunities to partner by sending a note or applying if you’d like to work with us!

                Amuse Labs
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                🧩 An Olympic Puzzle Decathlon!

                🧩 An Olympic Puzzle Decathlon!
                Your monthly digest from the world of puzzles and games View in browser 

                Dear Reader, 

                You're reading the monthly newsletter from Amuse Labs, covering the world of puzzles, publishing, and updates to PuzzleMe™, the most advanced digital platform for smart games. 

                  Scientific American Launches Games 

                  Scientific American launched a new games section last month, and we worked with them to make sure the games appeal to their audience of science enthusiasts. 

                  We spoke with Sarah Lewin Frasier, Assistant News Editor at Scientific American, about how SciAm games are tailored for their audience. Here's what she had to say:

                      "We write for a general audience but with a particular emphasis on those interested in science and learning about the world. Ideally, playing our games helps people do just that.

                      If you play a standard word game from another outlet, you might finish it and think, ‘That was fun,’ and move on. But with our games, we hope that by playing, you’ll encounter something really cool or interesting that deepens your understanding of the world."

                      Scientific American is a great example of how a special-interest publication can adapt games for their audience. Spellements, their version of Word Flower, always has one pangram that's used in a recent article by the publication. The Science Jigsaw helps you learn about a new scientific development with an article about the image revealed on completion. 

                      Read our full interview with Frasier here, where we dive into Scientific American's history with games, adapting PuzzleMe games to the company's brand, and how the publication thinks about monetising. 


                          The Boston Globe's Puzzle Decathlon for the Olympics

                          Earlier this month, The Boston Globe launched the "Puzzle Decathlon", a 10-day online puzzle series that ran along with the Olympics. In line with the sporty theme, each puzzle came with its own scoring criteria for awarding bronze, silver and gold medals. 

                          This limited-edition series utilised a variety of games on PuzzleMe, with special "events" like Spiral and Word Lanes, a form of the Marching Bands format. Pick a game to play and see if you can bag a gold medal. 

                          With the Puzzle Decathlon, The Boston Globe found a playful and fun way to help its audience participate in the current news cycle through games. Have something similar in mind? Reach out to us and we'd love to bring it to life. 

                          Merriam Webster Leans Into Thriving Crossword Series

                          Towards the end of 2023,  Merriam Webster launched a weekly online crossword called "The Missing Letter" which uses dictionary definitions as clues. The website's audience of language enthusiasts has made the game extremely successful, and it has only grown in popularity since its launch. 

                          Encouraged by this response, Merriam Webster has now turned The Missing Letter into a daily crossword! There's also a "Mystery Word" you can reveal by solving all the puzzles in a given week. The game comes with a new puzzle picker and a unique online solving experience. Give it a try here

                          From the Crossworld

                          The Boswords Summer tournament took place on July 21st, both in-person and online. The online version, which had more than 250 participants, was held using PuzzleMe's contest mode. You can buy the pack of five puzzles used in the contest on the Boswords website.

                          ICYMI: There's a heartwarming Reddit thread on r/crossword where solvers are discussing their favorite crossword constructors. Get to know the most popular constructors by going through the comments, or chime in if your favorite constructor has not been mentioned yet!

                            PuzzleMe Spotlight

                            A selection of features from PuzzleMe, the most advanced digital platform for games

                            1. Contest Mode on PuzzleMe

                            Thinking of hosting a puzzle contest? PuzzleMe's Contest Mode has you covered. Using contest mode, you can disable ‘help’ features from the player to conduct a fair competition.

                            In Contest Mode, PuzzleMe hides answers from the user’s browser. This ensures that even the most technically sophisticated users won’t be able to peek into the page’s code to find answers.

                            Contest Mode games can be easily integrated with site builders like WordPress and Wix to automatically identify logged-in users. You can also collect names and email addresses on any website to identify users and create leaderboards. 

                              2. A Brand New Analytics Dashboard

                              We've given PuzzleMe's analytics dashboard a facelift, and added some more statistics to help you understand how your players interact with your game. New data points include the percentage of solvers who completed your puzzle correctly. 

                              Head to the PuzzleMe dashboard and click on the Analytics icon to get more insights on the performance of your games. 

                              3. PuzzleMe for WordPress

                              Did you know that PuzzleMe has a nifty WordPress plugin? If you're a WordPress user, the PuzzleMe plugin is the easiest way to enhance your website with games

                              Using the WordPress plugin makes it easier than ever to set up social sharing and multiplayer mode on PuzzleMe games. Creators with the plugin can also add games to pages by using the WordPress shortcode. If you're using WordPress, try the plugin today and unlock a whole host of unique features.

                                Puzzle of the Month

                                The University of Toronto released a Word Search puzzle as part of its Alumni Reunion 2024. Clues include references to campus life, making it the perfect puzzle to spark some nostalgia in the university's alumni. 

                                About Us

                                Amuse Labs is the creator of PuzzleMe™, the leading digital platform for Smart Games. It is a B2B SaaS company trusted globally by brands and publishers, powering Crosswords, Sudokus, Jigsaws, Quizzes, Word Searches and more. Explore opportunities to partner by sending a note or applying if you’d like to work with us! 

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                                Scientific American Launches Games: A Conversation with Sarah Lewin Frasier

                                Scientific American recently launched SciAm Games, their brand new games offering with a variety of puzzles, including crosswords, jigsaw puzzles, Spellments, and more. Sarah Lewin Frasier is the Assistant News Editor at Scientific American. We spoke with her about SciAm’s motivation behind launching games, long-term plans, and much more. Here’s a lightly edited transcript of our conversation:

                                Could you shed some light on the journey of games on Scientific American online, how it started, and how it came about?

                                Scientific American actually has a long history with games. For example, the mathematical games column by Martin Gardner was started in the fifties and ran all the way into the eighties. Other than that we’ve had other relatively short-lived puzzle sections like Mind Games in our former magazine, SciAm MIND, that included brain teasers by Mensa members. And we’ve also had crosswords in print before, and a science-themed version of Sudoku online.

                                Today, casual gaming is a way that a lot of people connect with news sites. So it seems like a really interesting time to try games again. For my part, our editor-in-chief, Laura Helmuth, asked me whether I’d like to pull together a games section and she was open to everything in regards to implementation. So through my discussions with her and with our president Kim Lau, we settled on a strategy that tries many different kinds of games because we don’t know exactly what our audience is going to be most interested in. But the key idea is that every game one way or another will tie back to our news coverage.

                                So people who are there to play the fun games would find out about interesting science news and people who are there for the science news might try games because they get to learn new interesting things. That was what we started with. And then our current game lineup is what came out of that set of discussions. And also with that, what Amuse Labs was able to offer and use.

                                Could you tell me a bit about how you decided the game lineup? Quiz, for example, is a game that lends itself very easily to a Scientific American audience. But what about the others? I’m interested in knowing what went behind those choices and how you adapted these games to the Scientific American brand.

                                When we originally discussed introducing games, the main thing we knew was that we were going to use quizzes. But we don’t have the staff to devote to a daily quiz. Therefore we decided that we would do weekly quizzes and find other things that could fill in the rest of the week so people would continue to come back. Our version of the word flower, which we’re calling Spellements, was a way to do that. The way Spellements is played is you form a bunch of words out of a set of letters provided each day, and you get extra points for a pangram, which is a word that uses all the letters. My idea was that the pangram could be a word tied to one of our science stories.

                                Originally, the idea was when you find that word, there would be a pop-up that would show you the story. We haven’t been able to do that yet, but it’s a work in progress. Nonetheless, we have found other ways to make that connection clear. We provide a hint that has a link to the Scientific American article that the story is from.

                                The thought of using that particular game came from just thinking that it is a really fun game. It’s a little bit less well known, although people are familiar with the New York Times one but there aren’t many different clones of it. So we thought it might be something people thought was fun from day to day and the news part would be sort of like a little bonus. We also have weekly math puzzles which are mostly drawn from our partner site in Germany.

                                Jigsaw puzzles actually were Amuse Labs’ suggestion. It never occurred to me that people would want to do online jigsaws. But apparently, they do. And you know what? When I tried one, I was like, oh! this is actually really fun. I built a really big one and I was working on it through a couple of meetings at one point. As science is very visual and great images are coming through every day, incorporating jigsaw puzzles was a natural fit.

                                “With our first crossword, we received great reader feedback—they really liked the embedded links to our news articles.”

                                I don’t think I’ve mentioned this yet, but we’ve done one crossword, and we’re actually planning to make it a monthly feature that ties into our issues, also through Amuse Labs. With our first crossword, we received great reader feedback—they really liked the embedded links to our news articles. So if you’re not already familiar with a topic or just curious to learn more, it’s really easy to click through and read about it. I saw positive comments about that.

                                Our first crossword wasn’t tied to any particular issue; it was more of a test. But we’re hoping that having a focused crossword each month will create a nice loop of people reading the issue and trying the crossword. These are some of the ways we’ve tried to figure things out.

                                Great. Do you have a personal favorite among all the games that Scientific American has launched?

                                You know, I didn’t expect it, but I really do like the jigsaw puzzle much more than I thought I would. We keep them relatively small for people playing on mobile, but I made a 100-piece puzzle of this beautiful nebula just to test it out, and it was so fun to put together. It’s very meditative. I think we’ll stick with the smaller ones that work on mobile for now, but maybe every once in a while, we can add a larger one for people to enjoy.

                                “The multiplayer feature is really cool and something you don’t see in a lot of other places.”

                                There is another thing I wanted to mention. I haven’t fully tested out the multiplayer feature yet, but I think it’s really cool and something you don’t see in a lot of other places. We’re planning to do some social videos, maybe on TikTok, showing people collaborating on these games because I think many people don’t realize that’s an option. And I think it could be a lot of fun.

                                What do you think about monetization and the business side of this internally? Do you and SciAm have a vision for how you’ll monetize this offering? Is there a paywall coming? Could you give me a sense of how you’re approaching it?

                                Yeah, so right now, we’re focused on gaining players and seeing how it goes. Eventually, we will consider putting it behind a metered paywall. So it might be a situation where you can access the games with a free sign-up, but then we have your information and can better track your activity. Or, the games might eventually go behind our regular metered paywall, meaning you can play a few times before you’re prompted to log in. We’re not exactly sure when that will happen—it really depends on the uptake and how many people are playing these games. It might not apply to all the games.

                                I wanted to delve into how you understand the Scientific American audience compared to, say, a general New York Times audience. The game space is pretty crowded now, with the Times and others jumping in. How does Scientific American plan to stand out or carve its own niche in that market?

                                Yeah, so I think our audience is naturally curious about science and the world. Of course, some people who read The New York Times share that interest too, but our focus is more specific. We write for a general audience but with a particular emphasis on those interested in science and learning about the world. Ideally, playing our games helps people do just that.

                                If you play a standard word game from another outlet, you might finish it and think, ‘That was fun,’ and move on. But with our games, we hope that by playing, you’ll encounter something really cool or interesting that deepens your understanding of the world.

                                “If you play a standard word game from another outlet, you might finish it and think, ‘That was fun,’ and move on. But with our games, we hope that by playing, you’ll encounter something really cool or interesting that deepens your understanding of the world.”

                                We also attract a lot of educators and students. For example, one of our most perennially popular articles is about making elephant toothpaste, a classroom experiment. So we’re always thinking about how to reach those audiences and offer fun, engaging, and educational science content.

                                Our current lineup of games doesn’t have that element yet, but it’s something we’re considering. We want our readers to take science seriously but also enjoy having fun with it. For instance, we recently had a story about how elephants name each other and call those names across the savanna—just one of those weird and interesting science facts that people get excited about and like to share. I’m not a specialist in audience data, but from what I’ve seen, these quirky and intriguing science facts really resonate with our readers.

                                Can you tell me a bit about the content and editorial side of things? Who designs the games? Are they created in-house or do you work with external constructors? What’s the structure?

                                Sure. For our crosswords, we hired an external constructor because crosswords are quite challenging to design. We’re working with a really talented constructor who has worked with The New York Times and various other publications. She’s been excited to dive into the science theme.

                                The news quizzes are written by one of our editors, Allison Parshall. Currently, I handle the rest of the content, but we’ll see how long that continues. For Spellements, the workflow has recently changed. Initially, the Amuse Labs team would send me a list of options, and I would select words that matched our news coverage. This week, however, I sent them a large list of potential words, and they are checking which ones would make great puzzles.

                                For each word, I write a clue and a solution version. For example, ‘These members of the periodic table do x, y, and z, as described in this article,’ with the pangram being ‘Atoms’.

                                For jigsaw puzzles, I collaborate with our art team to find images with the appropriate rights. That’s often the main hurdle. I also write a little blurb explaining what you’re looking at.

                                For math puzzles, that aren’t from Amuse Labs, I’m adapting them from our partner sites or sometimes just using an old puzzle I remembered from middle school.

                                Even though our audience isn’t huge yet, it is an engaged audience. It reminds me of our newsletter audience. For instance, we call out people who find interesting science words in Spellements that aren’t in the dictionary. Our newsletter is a lot like the games. It is a smaller subset of the audience but it is very responsive. Our newsletter editor, Andrea Gawrylewski often gets questions or suggestions, and we even used her survey to help choose the name ‘Spellements’.

                                So, I’m optimistic. It’s early days, and not many people know about our games yet, but those who do seem to really enjoy them. There’s definitely room for growth.

                                Finally, how have you found working with the team at Amuse Labs? Would you recommend us? Anything that stood out to you?

                                It’s been good so far. I think the product support team has been really helpful in fixing issues and finding ways to meet our goals, like integrating the games with news content. While we’re working with games that aren’t yet designed for that purpose, the product team has been great at figuring out how to make it work.

                                They’re also very responsive to user experience suggestions. I’ve sent in a few tweaks, and while none have been implemented yet, I appreciate that they pass the feedback along. Overall, the workflow and communication have been good.

                                “Most people are looking for fun, interesting games based on familiar archetypes, like jigsaws or word flowers, and Amuse Labs excels in providing those.”

                                If the games that Amuse Labs offers fit what you’re looking for, they’re a great option. However, if you’re after a game that’s never been seen or heard before, you might want to consider developing it yourself. Most people are looking for fun, interesting games based on familiar archetypes, like jigsaws or word flowers, and Amuse Labs excels in providing those.