Puzzles x Publishing: 2024 Recap


Dear Reader,

You’re reading the monthly newsletter from Amuse Labs, covering the world of puzzles, publishing, and updates to PuzzleMe™, the most advanced digital platform for smart games. 

For the last edition of 2024, we thought we’d look back at some major highlights from our journey this year. We hope you enjoy this special edition of PuzzleBuzz.

Puzzle Construction, Now Enhanced by AI CoPilot

We started this year with a lofty goal: Creators on PuzzleMe should be able to simply enter a topic and have a high-quality puzzle within seconds. Over the past few months, we’ve made significant leaps in that direction.

PuzzleMe’s AI CoPilot has become a critical part of creating crosswords, word searches and quizzes on the platform. Creators have utilized this feature in ways we could never have imagined. A few of our customers who are now utilizing AI CoPilot to create and publish games:

What do Games Editors Do?

The role of the “Director of Games” or “Games Editor” is becoming increasingly important inside newsrooms. To understand this role better, we interviewed two editors who were at the helm of launching games for their respective publications.

Scientific American: SciAm Games was launched this year. Assistant Editor Sarah Lewin Frasier talked to us about the process of selecting the games, how she was pleasantly surprised by the jigsaws and more.

The Boston Globe: The Globe, another major US publication, launched a games hub this year. In an interview with us, Director of Games Daniel King shared his long-term plans for games on Boston Globe Media.

Apple, LinkedIn, Others Join the Puzzles Gold Rush

2024 was the year of new puzzle offerings. We saw publishers and tech giants alike launch new puzzles to engage their user base. Here are some launches that caught our eye:

  • Apple News launched daily crosswords for paid subscribers this year, edited by The Puzzle Society.
  • LinkedIn brought in constructor Paolo Pasco as the company’s games director and launched four puzzles to engage its user base.
  • Netflix is planning to launch a word puzzle called TED Tumblewords in collaboration with TED.

PuzzleMe: Highlights from 2024

A selection of new features from PuzzleMe, the most advanced digital platform for games

1. A Revamped Crossword Editor

We went back to the drawing board in 2024 and redesigned the crossword editor from the ground up. This new editor makes it easier for you to edit your crosswords and utilize the most powerful PuzzleMe features.

With the new editor, some of the most powerful features in the PuzzleMe creator are now upfront. You can find more words for your grid or mark circled letters with a single click. Try it today by creating a crossword.

2. New Puzzle Templates and Libraries

We made puzzle creation quicker than ever this year by adding puzzle templates and image libraries. Creating a Sudoku on PuzzleMe, for example, is now as easy as giving it a name and selecting a difficulty level.

With image libraries, Jigsaws and Picdokus can be created without requiring any uploads. Simply select from our library of handpicked images, and get a puzzle you can share within seconds.

3. Self-Serve Onboarding

Getting started with some of the advanced PuzzleMe features got easier than ever in 2024. With PuzzleMe’s new self-serve offering, anyone can access features like name and email collection and media uploads without the need for onboarding help.

If you’re considering PuzzleMe’s Professional plan, we’re running a flat 26% discount on the annual plan through December. Sign up here with the code CYBER2024 to use the discount.

4. Six New Languages on PuzzleMe

We added six new languages to PuzzleMe this year: Greek, Vietnamese, Japanese, Hungarian, Latvian and Romanian. With these new languages, we’re happy to say that PuzzleMe games now support 36 languages from across the world.

We look forward to adding support for even more languages in 2025. See the full list of languages that are currently supported here.

From the Crossworld in 2024

We had two new crossword tournaments in the US this year. The Midwest tournament took place in Chicago with nearly 300 solvers joining. Westwords, hosted in Berkeley, saw 127 in-person attendees and more than 200 online solvers. Both events used PuzzleMe’s contest mode for the online versions.

The Boswords Fall Themeless League ended earlier this month with 1122 total solvers. Congratulations to Erik Agard for winning the league. Learn more about the event and purchase the puzzles here.

Puzzle of the Month

One of our creators made a Christmas-themed Picdoku as we enter the holiday season. There are so many possibilities with Picdoku, and we’re delighted to see PuzzleMe creators use it to create such delightful puzzles.

About Us

Amuse Labs is the creator of PuzzleMe™, the leading digital platform for Smart Games. It is a B2B SaaS company trusted globally by brands and publishers, powering Crosswords, Sudokus, Jigsaws, Quizzes, Word Searches and more. Explore opportunities to partner by sending a note or applying if you’d like to work with us!

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🧩 A New Puzzle by… Netflix?

 

 

Your monthly digest from the world of puzzles and games  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏  ͏
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Dear Reader,

You’re reading the monthly newsletter from Amuse Labs, covering the world of puzzles, publishing, and updates to PuzzleMe™, the most advanced digital platform for smart games. 

The New Yorker Promotes Netflix’s The Diplomat with A Crossword

The highly anticipated second season of Netflix’s The Diplomat is here. As part of a promotional collaboration with Netflix, The New Yorker has released a themed crossword packed with clues inspired by the show.

The New Yorker tailored the look and feel of the puzzle, including the messages on the start and end modals, to fit the show’s aesthetic. This collaboration is a fantastic example of how publishers can use PuzzleMe to create a memorable brand experience.

Speaking of Netflix and collaborations: The company is working with TED Talks to launch TED Tumblewords, a multiplayer word puzzle. The puzzle starts with a jumble of letters on a small grid. Players need to form longer word chains than their opponent by rotating and moving each letter.

Canada’s Globe and Mail Launches Mini Crosswords

The Globe and Mail has just launched a new series of Daily Concise Crosswords, designed to offer puzzle enthusiasts a quick yet satisfying challenge.

These British-style crosswords, licensed from The Times of London, complement The Globe and Mail’s robust puzzles section, which also features a cryptic crossword, sudoku, and news quiz. With the addition of the concise crossword, the publication now has something for everyone.

At Amuse Labs, we champion a “portfolio of games” approach as the most effective way to engage diverse audiences. We’re happy to see The Globe and Mail embrace this strategy to captivate its readers.

Launch a new game

If you’d like to explore how games can help your website, get a free consultation with our experts. We’ll go over the process of launching games, setting up contests, results you can expect, and much more.

The Local Scoop Creates AI Crosswords with PuzzleMe

The Local Scoop Magazine, a regional publication based in the US, recently signed up for PuzzleMe through our self-serve offering. The magazine is already making the most of the platform’s latest features with a brand new games section.

The publication is creating crosswords using PuzzleMe’s AI CoPilot. We’re encouraged to see that PuzzleMe’s combination of self-serve and AI features is helping organizations like The Local Scoop launch games quickly and with ease.

PuzzleMe Spotlight

A selection of features from PuzzleMe, the most advanced digital platform for games

1. Quick Edit for Your Puzzles

We’ve just released a new Quick Edit menu on the PuzzleMe dashboard! It’s a nifty new feature that lets you make essential updates to your puzzles with ease, right from the dashboard.

With Quick Edit, you can edit game details like its name, publication time, author name and more without navigating through multiple screens. This streamlined functionality is designed to help you save time and keep your content accurate and up-to-date.

2. Now, Make Picdokus Within Seconds

We’re thrilled to introduce our brand new Picdoku library. Now, you can create a visually engaging Picdoku puzzle in seconds, choosing from a variety of themes like animals, food, nature, and more. Just select a theme, and you’ll get a Picdoku filled with high-quality images related to it.

Not familiar with Picdoku? It’s essentially Sudoku, but with pictures instead of numbers. Each grid cell contains an image, and the objective remains the same: ensure no image repeats in any row, column, or section. Create a Picdoku today and add a creative spin to your puzzle lineup!

3. Full-Screen Mode on PuzzleMe Games

Give your audience the ultimate puzzle-solving experience with PuzzleMe’s new Full Screen Mode! Perfect for larger screens, Full Screen Mode transforms puzzles into an immersive activity, keeping solvers engaged and focused. Publishers interested in enabling this feature can reach out to us, and we’ll turn it on for your games.

From the Crossworld

The Reddit community r/crossword is mourning the passing of Teri Garr, the beloved American actress renowned for her comedic roles in film and television. Garr’s distinctive name made her a frequent entry in American crosswords. The thread has members writing about her memories of Garr and recounting other names that appear frequently in grids.

In the run up to the elections, constructor Evan Birnholz created a special Sunday crossword for the Washington Post called “Political Football“. The themed clues combine politics and football, which Birnholz calls “two forms of modern blood sport.”

Puzzle of the Month

This month’s featured puzzle is made especially for children using images as clues. Kids can complete the grid by identifying familiar images, making it a perfect blend of play and learning.

About Us

Amuse Labs is the creator of PuzzleMe™, the leading digital platform for Smart Games. It is a B2B SaaS company trusted globally by brands and publishers, powering Crosswords, Sudokus, Jigsaws, Quizzes, Word Searches and more. Explore opportunities to partner by sending a note or applying if you’d like to work with us!

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🧩 Three Exciting New Puzzles

Your monthly digest from the world of puzzles and games

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Dear Reader, 

You're reading the monthly newsletter from Amuse Labs, covering the world of puzzles, publishing, and updates to PuzzleMe™, the most advanced digital platform for smart games. 

    New Games by The Washington Post, LinkedIn and The New York Times

    The Washington Post is offering a new beta game, Wridges, testing it with subscribers to their Game Break newsletter. Wridges is a time sensitive form of word search. Your goal is to work from the bottom up to form as many three-or-more-letter words as you can while racing against a 60-second clock.

    LinkedIn has launched a new game called Tango. The logic puzzle is an iteration of Kurosu, which in turn is a tic-tac-toe inspired puzzle from Japan. In LinkedIn's version, there is a sun and a moon. You have to fill all the cells with either one without three of the same symbol appearing in the same line. 

    The New York Times is reportedly testing a new word puzzle that they're calling Zorse, available only to Canadian subscribers. In this puzzle, you'll be given a clue and blank tiles that spell a phrase related to the clue. You can choose to reveal 5 letters, and then guess the phrase at any time. 

    The Wordle Origin Story You Didn't Know

    It's a common belief that Wordle, created by Josh Wardle, was the first game of its kind. Wordle is, in fact, a clever iteration of word-guessing games that have been around for centuries. 

    Those who have spent their childhoods playing the two-player board game Mastermind will remember the similarity to Wordle, with a player responding to your guesses with colored pins. Mastermind, in turn, was inspired by an 18th century game called "Bulls and Cows", which was played on pen and paper.

    There are no original ideas, but there are clever adaptations of old ideas that can breathe new life into them. That is what made Wordle a breakout success. Read more about the reasons behind Wordle's popularity here

        Have an idea for a game?

        If you’d like to explore how games can help your website, get a free consultation with our experts. We’ll go over the process of launching games, setting up contests, results you can expect, and much more. 

        The Fascinating History of the Jigsaw Puzzle

        Did you know the first jigsaw puzzle was created in 1767 by British cartographer John Spilsbury? He made it as a learning tool by cutting a map into pieces to teach geography. The name "jigsaw" comes from the 1800s when fine saws, called jigsaws, were used to create more intricate puzzle pieces, turning this educational tool into a popular pastime.

        PuzzleMe's online jigsaws are easy to create and provide delightful solving experiences with multiplayer mode. Here's what Sarah Lewin Frasier, Associate Editor at the Scientific American, said about our jigsaws in an interview:

        "It never occurred to me that people would want to do online jigsaws. But apparently, they do… And you know, I didn’t expect it, but I really do like the jigsaw puzzle much more than I thought I would. It’s very meditative." – Sarah Lewin Frasier

        PuzzleMe Spotlight

        A selection of features from PuzzleMe, the most advanced digital platform for games

        1. Introducing Self-Serve Onboarding

        With PuzzleMe’s new self-serve offering, anyone can create and launch their own games without the need for onboarding help. Whether choosing a free option or access to advanced features for a fixed fee, all users can now use our AI tools to make creation of their quizzes crosswords or word searches easier. See our plans and pricing here.

        This update reflects our commitment to our mission from the start: to democratize the creation of what we originally called knowledge games, engaging and enjoyable word and logic games. By removing the layers of effort required to get started, we’re already seeing more individuals and organizations – from travel companies to universities – publishing unique puzzle experiences.

          2. Boost Engagement with "Ask a Friend" 

          We’ve seen how much solvers enjoy our multiplayer mode and want to help more people discover it. That’s why we introduced the “Ask a Friend” option in the Assist menu on crosswords. When solvers gets stuck or think a friend might be able to help, they can “Ask a Friend” to join them, which will start multiplayer mode.

          For publishers and constructors, this means more opportunities for virality through word of mouth. By making the online crossword experience more social, we aim to augment the crossword's ability to drive consistent traffic, loyalty, and organic growth.

          3. Image Library for Jigsaw Puzzles

          We're excited to announce that PuzzleMe now includes a handpicked selection of images in its jigsaw creator. Creators can select these images for use within their PuzzleMe jigsaws, saving them the hassle of sourcing and adding their own images. 

          Whether you’re looking for stunning landscapes, vibrant art, or sports-themed pictures, our image library has a wide variety of themes. The image library is live for free users already, and should roll out to paid accounts within the next few days. 

          From the Crossworld

          The Midwest Crossword Tournament took place in Chicago on October 5. This was the first crossword tournament in the midwest, with nearly 300 solvers joining for the online and offline versions. The puzzles, which are available to purchase here, included clues related to Chicago and the Midwest area.

          The Los Angeles Times published a special themed crossword titled "Traveling Foodie Pun-Fest" by constructor Elizabeth C. Gorski. The themed clues contain references to popular cuisines and travel destinations. For example, can you think of a "fruit variety inspired by a visit to an iconic Los Angeles attraction?" 

          Puzzle of the Month

          Residents of Montreal can now test their knowledge of the city's rich history with MTL Blog's mini crossword. The publication signed up using our newly launched self-serve offering, and created the Montreal-themed puzzle within minutes using PuzzleMe's AI CoPilot. 

          About Us

          Amuse Labs is the creator of PuzzleMe™, the leading digital platform for Smart Games. It is a B2B SaaS company trusted globally by brands and publishers, powering Crosswords, Sudokus, Jigsaws, Quizzes, Word Searches and more. Explore opportunities to partner by sending a note or applying if you’d like to work with us! 

          Amuse Labs


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          🧩 Can AI Write Crossword Clues?

          Your monthly digest from the world of puzzles and games View in browser

          Dear Reader,

          You're reading the monthly newsletter from Amuse Labs, covering the world of puzzles, publishing, and updates to PuzzleMe™, the most advanced digital platform for smart games. 

          AI-Powered Clue Suggestions for Your Themed Crossword

          Imagine this: you're in the middle of writing clues for a cinema-themed puzzle. The word WINDOW fits your grid perfectly, but you can't seem to find a clue for it that would reflect the cinema theme.

          Enter PuzzleMe's AI-powered clue suggestions. You've always been able to see a whole list of clues for a word in your grid. With PuzzleMe's AI Copilot, you can sort the list of clues based on a theme. Type in the theme "cinema", and voila! The clue "Hitchcock's 'Rear _____'", referring to the famous 1956 movie Rear Window, shows up right at the top. '

          Clue suggestions with themes is now live on the PuzzleMe creator. Try it out and find inspiration for writing clues that match your puzzle's theme.

          Morning Brew Creates a Mini Crossword Puzzle Hunt

          The Morning Brew treated its subscribers with a five-puzzle mini crossword hunt in August. The hunt begins with a breezy mini crossword, and the grid keeps expanding with a new mini puzzle once you've solved the previous one.

          This puzzle is a stellar example of PuzzleMe's powers, highlighting features such as custom grids, pre-filled letters and background images. If you can dream of a puzzle, we'll make sure you can build it on PuzzleMe.

          Make your way through the crossword hunt to experience your beloved mini crosswords in a new way. With this puzzle by Jack Murtagh, the Brew continues its tradition of publishing new and innovative game formats with PuzzleMe.

          Could Vulture's Cinematrix Be the Wordle for Movie Buffs?

          Last year, we told you about Immaculate Grid, a daily sports quiz in the form of a tic-tac-toe board, with teams listed across the top and down the left side. The correct answer for each square is a player who played for both the teams corresponding to that square.

          When Neil Janowitz and Joe Reid at Vulture played the game, they saw how easily the concept could lend itself to the entertainment industry. The result is Vulture's Cinematrix, an adaptation of the format for movie buffs.

          “So many of our readers and people in our orbit pride themselves on being obsessive about movies and entertainment. This was a perfect way to tap into that.” - Neil Janowitz

          Cinematrix is consistently the top story on Vulture's website. The game also tempts free users to become subscribers by directing them to Vulture's paywalled coverage of the mentioned movies.

          Games For Your Audience

          If you’d like to explore how games can help your website, get a free consultation with our experts. We’ll go over the process of launching games, setting up contests, results you can expect, and much more.

          From the Crossworld

          The Midwest Crossword Tournament will take place on October 5. The in-person event will be held in Chicago and the online version, as you may have guessed, will use PuzzleMe's contest mode. Check out the roster of Midwest-based constructors and register for the tournament here.

          Lollapuzzoola 2024 was held in New York last month. The Express division was won by constructor Ada Nicolle. The crosswords were constructed by an all-star team, which you can read about here. If you'd like to take a crack at the puzzles, you can still buy the complete puzzle pack.

          PuzzleMe Spotlight

          A selection of features from PuzzleMe, the most advanced digital platform for games

          1. Get Hints and Levels on Word Flower

          Word Flower is a game that requires patience and dedication. After finding the easy words, it's all about how long you can keep playing with the letters to uncover new words.

          For players who might need some help (or even motivation) along the way, we've added a couple new features. One is the "Hint" button, which points solvers towards a word they haven't found yet. The other is a flowery progress bar, so that they can see their progress unfold in real time.

          2. Accessibility Features

          At Amuse Labs, we’re committed to making sure everyone can enjoy our puzzles. You can turn on voice-over mode on PuzzleMe crosswords to have clues read out loud and hear the letters you’ve already filled in. With speech recognition, you can also fill in answers and navigate word-based games using just your voice.

          Our games use color-blind-friendly palettes, and you can switch between light and dark themes to suit your visual comfort. For those who prefer a good old-fashioned printout, we offer printing options with adjustable font sizes to keep things easy to read.

          3. Game Completion Tunes

          For dedicated puzzle solvers, there’s nothing quite like the moment when they’ve finally solved it. To make the moment special, PuzzleMe gives you the ability to play a signature tune celebrating their achievement.

          We’ve made a few tunes available for you to choose from, and you can even upload your own. Add game completion tunes to your games and give your players something to look forward to.

          Puzzle of the Month

          Did you know that you can add images inside grids on PuzzleMe? A constructor used this feature perfectly in a Mario-themed puzzle recently, with visuals from the game replacing black boxes in the grid.

          About Us

          Amuse Labs is the creator of PuzzleMe™, the leading digital platform for Smart Games. It is a B2B SaaS company trusted globally by brands and publishers, powering Crosswords, Sudokus, Jigsaws, Quizzes, Word Searches and more. Explore opportunities to partner by sending a note or applying if you’d like to work with us!

          Amuse Labs
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          🧩 An Olympic Puzzle Decathlon!

          🧩 An Olympic Puzzle Decathlon!
          Your monthly digest from the world of puzzles and games View in browser 

          Dear Reader, 

          You're reading the monthly newsletter from Amuse Labs, covering the world of puzzles, publishing, and updates to PuzzleMe™, the most advanced digital platform for smart games. 

            Scientific American Launches Games 

            Scientific American launched a new games section last month, and we worked with them to make sure the games appeal to their audience of science enthusiasts. 

            We spoke with Sarah Lewin Frasier, Assistant News Editor at Scientific American, about how SciAm games are tailored for their audience. Here's what she had to say:

                "We write for a general audience but with a particular emphasis on those interested in science and learning about the world. Ideally, playing our games helps people do just that.

                If you play a standard word game from another outlet, you might finish it and think, ‘That was fun,’ and move on. But with our games, we hope that by playing, you’ll encounter something really cool or interesting that deepens your understanding of the world."

                Scientific American is a great example of how a special-interest publication can adapt games for their audience. Spellements, their version of Word Flower, always has one pangram that's used in a recent article by the publication. The Science Jigsaw helps you learn about a new scientific development with an article about the image revealed on completion. 

                Read our full interview with Frasier here, where we dive into Scientific American's history with games, adapting PuzzleMe games to the company's brand, and how the publication thinks about monetising. 


                    The Boston Globe's Puzzle Decathlon for the Olympics

                    Earlier this month, The Boston Globe launched the "Puzzle Decathlon", a 10-day online puzzle series that ran along with the Olympics. In line with the sporty theme, each puzzle came with its own scoring criteria for awarding bronze, silver and gold medals. 

                    This limited-edition series utilised a variety of games on PuzzleMe, with special "events" like Spiral and Word Lanes, a form of the Marching Bands format. Pick a game to play and see if you can bag a gold medal. 

                    With the Puzzle Decathlon, The Boston Globe found a playful and fun way to help its audience participate in the current news cycle through games. Have something similar in mind? Reach out to us and we'd love to bring it to life. 

                    Merriam Webster Leans Into Thriving Crossword Series

                    Towards the end of 2023,  Merriam Webster launched a weekly online crossword called "The Missing Letter" which uses dictionary definitions as clues. The website's audience of language enthusiasts has made the game extremely successful, and it has only grown in popularity since its launch. 

                    Encouraged by this response, Merriam Webster has now turned The Missing Letter into a daily crossword! There's also a "Mystery Word" you can reveal by solving all the puzzles in a given week. The game comes with a new puzzle picker and a unique online solving experience. Give it a try here

                    From the Crossworld

                    The Boswords Summer tournament took place on July 21st, both in-person and online. The online version, which had more than 250 participants, was held using PuzzleMe's contest mode. You can buy the pack of five puzzles used in the contest on the Boswords website.

                    ICYMI: There's a heartwarming Reddit thread on r/crossword where solvers are discussing their favorite crossword constructors. Get to know the most popular constructors by going through the comments, or chime in if your favorite constructor has not been mentioned yet!

                      PuzzleMe Spotlight

                      A selection of features from PuzzleMe, the most advanced digital platform for games

                      1. Contest Mode on PuzzleMe

                      Thinking of hosting a puzzle contest? PuzzleMe's Contest Mode has you covered. Using contest mode, you can disable ‘help’ features from the player to conduct a fair competition.

                      In Contest Mode, PuzzleMe hides answers from the user’s browser. This ensures that even the most technically sophisticated users won’t be able to peek into the page’s code to find answers.

                      Contest Mode games can be easily integrated with site builders like WordPress and Wix to automatically identify logged-in users. You can also collect names and email addresses on any website to identify users and create leaderboards. 

                        2. A Brand New Analytics Dashboard

                        We've given PuzzleMe's analytics dashboard a facelift, and added some more statistics to help you understand how your players interact with your game. New data points include the percentage of solvers who completed your puzzle correctly. 

                        Head to the PuzzleMe dashboard and click on the Analytics icon to get more insights on the performance of your games. 

                        3. PuzzleMe for WordPress

                        Did you know that PuzzleMe has a nifty WordPress plugin? If you're a WordPress user, the PuzzleMe plugin is the easiest way to enhance your website with games

                        Using the WordPress plugin makes it easier than ever to set up social sharing and multiplayer mode on PuzzleMe games. Creators with the plugin can also add games to pages by using the WordPress shortcode. If you're using WordPress, try the plugin today and unlock a whole host of unique features.

                          Puzzle of the Month

                          The University of Toronto released a Word Search puzzle as part of its Alumni Reunion 2024. Clues include references to campus life, making it the perfect puzzle to spark some nostalgia in the university's alumni. 

                          About Us

                          Amuse Labs is the creator of PuzzleMe™, the leading digital platform for Smart Games. It is a B2B SaaS company trusted globally by brands and publishers, powering Crosswords, Sudokus, Jigsaws, Quizzes, Word Searches and more. Explore opportunities to partner by sending a note or applying if you’d like to work with us! 

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                          Scientific American Launches Games: A Conversation with Sarah Lewin Frasier

                          Scientific American recently launched SciAm Games, their brand new games offering with a variety of puzzles, including crosswords, jigsaw puzzles, Spellments, and more. Sarah Lewin Frasier is the Assistant News Editor at Scientific American. We spoke with her about SciAm’s motivation behind launching games, long-term plans, and much more. Here’s a lightly edited transcript of our conversation:

                          Could you shed some light on the journey of games on Scientific American online, how it started, and how it came about?

                          Scientific American actually has a long history with games. For example, the mathematical games column by Martin Gardner was started in the fifties and ran all the way into the eighties. Other than that we’ve had other relatively short-lived puzzle sections like Mind Games in our former magazine, SciAm MIND, that included brain teasers by Mensa members. And we’ve also had crosswords in print before, and a science-themed version of Sudoku online.

                          Today, casual gaming is a way that a lot of people connect with news sites. So it seems like a really interesting time to try games again. For my part, our editor-in-chief, Laura Helmuth, asked me whether I’d like to pull together a games section and she was open to everything in regards to implementation. So through my discussions with her and with our president Kim Lau, we settled on a strategy that tries many different kinds of games because we don’t know exactly what our audience is going to be most interested in. But the key idea is that every game one way or another will tie back to our news coverage.

                          So people who are there to play the fun games would find out about interesting science news and people who are there for the science news might try games because they get to learn new interesting things. That was what we started with. And then our current game lineup is what came out of that set of discussions. And also with that, what Amuse Labs was able to offer and use.

                          Could you tell me a bit about how you decided the game lineup? Quiz, for example, is a game that lends itself very easily to a Scientific American audience. But what about the others? I’m interested in knowing what went behind those choices and how you adapted these games to the Scientific American brand.

                          When we originally discussed introducing games, the main thing we knew was that we were going to use quizzes. But we don’t have the staff to devote to a daily quiz. Therefore we decided that we would do weekly quizzes and find other things that could fill in the rest of the week so people would continue to come back. Our version of the word flower, which we’re calling Spellements, was a way to do that. The way Spellements is played is you form a bunch of words out of a set of letters provided each day, and you get extra points for a pangram, which is a word that uses all the letters. My idea was that the pangram could be a word tied to one of our science stories.

                          Originally, the idea was when you find that word, there would be a pop-up that would show you the story. We haven’t been able to do that yet, but it’s a work in progress. Nonetheless, we have found other ways to make that connection clear. We provide a hint that has a link to the Scientific American article that the story is from.

                          The thought of using that particular game came from just thinking that it is a really fun game. It’s a little bit less well known, although people are familiar with the New York Times one but there aren’t many different clones of it. So we thought it might be something people thought was fun from day to day and the news part would be sort of like a little bonus. We also have weekly math puzzles which are mostly drawn from our partner site in Germany.

                          Jigsaw puzzles actually were Amuse Labs’ suggestion. It never occurred to me that people would want to do online jigsaws. But apparently, they do. And you know what? When I tried one, I was like, oh! this is actually really fun. I built a really big one and I was working on it through a couple of meetings at one point. As science is very visual and great images are coming through every day, incorporating jigsaw puzzles was a natural fit.

                          “With our first crossword, we received great reader feedback—they really liked the embedded links to our news articles.”

                          I don’t think I’ve mentioned this yet, but we’ve done one crossword, and we’re actually planning to make it a monthly feature that ties into our issues, also through Amuse Labs. With our first crossword, we received great reader feedback—they really liked the embedded links to our news articles. So if you’re not already familiar with a topic or just curious to learn more, it’s really easy to click through and read about it. I saw positive comments about that.

                          Our first crossword wasn’t tied to any particular issue; it was more of a test. But we’re hoping that having a focused crossword each month will create a nice loop of people reading the issue and trying the crossword. These are some of the ways we’ve tried to figure things out.

                          Great. Do you have a personal favorite among all the games that Scientific American has launched?

                          You know, I didn’t expect it, but I really do like the jigsaw puzzle much more than I thought I would. We keep them relatively small for people playing on mobile, but I made a 100-piece puzzle of this beautiful nebula just to test it out, and it was so fun to put together. It’s very meditative. I think we’ll stick with the smaller ones that work on mobile for now, but maybe every once in a while, we can add a larger one for people to enjoy.

                          “The multiplayer feature is really cool and something you don’t see in a lot of other places.”

                          There is another thing I wanted to mention. I haven’t fully tested out the multiplayer feature yet, but I think it’s really cool and something you don’t see in a lot of other places. We’re planning to do some social videos, maybe on TikTok, showing people collaborating on these games because I think many people don’t realize that’s an option. And I think it could be a lot of fun.

                          What do you think about monetization and the business side of this internally? Do you and SciAm have a vision for how you’ll monetize this offering? Is there a paywall coming? Could you give me a sense of how you’re approaching it?

                          Yeah, so right now, we’re focused on gaining players and seeing how it goes. Eventually, we will consider putting it behind a metered paywall. So it might be a situation where you can access the games with a free sign-up, but then we have your information and can better track your activity. Or, the games might eventually go behind our regular metered paywall, meaning you can play a few times before you’re prompted to log in. We’re not exactly sure when that will happen—it really depends on the uptake and how many people are playing these games. It might not apply to all the games.

                          I wanted to delve into how you understand the Scientific American audience compared to, say, a general New York Times audience. The game space is pretty crowded now, with the Times and others jumping in. How does Scientific American plan to stand out or carve its own niche in that market?

                          Yeah, so I think our audience is naturally curious about science and the world. Of course, some people who read The New York Times share that interest too, but our focus is more specific. We write for a general audience but with a particular emphasis on those interested in science and learning about the world. Ideally, playing our games helps people do just that.

                          If you play a standard word game from another outlet, you might finish it and think, ‘That was fun,’ and move on. But with our games, we hope that by playing, you’ll encounter something really cool or interesting that deepens your understanding of the world.

                          “If you play a standard word game from another outlet, you might finish it and think, ‘That was fun,’ and move on. But with our games, we hope that by playing, you’ll encounter something really cool or interesting that deepens your understanding of the world.”

                          We also attract a lot of educators and students. For example, one of our most perennially popular articles is about making elephant toothpaste, a classroom experiment. So we’re always thinking about how to reach those audiences and offer fun, engaging, and educational science content.

                          Our current lineup of games doesn’t have that element yet, but it’s something we’re considering. We want our readers to take science seriously but also enjoy having fun with it. For instance, we recently had a story about how elephants name each other and call those names across the savanna—just one of those weird and interesting science facts that people get excited about and like to share. I’m not a specialist in audience data, but from what I’ve seen, these quirky and intriguing science facts really resonate with our readers.

                          Can you tell me a bit about the content and editorial side of things? Who designs the games? Are they created in-house or do you work with external constructors? What’s the structure?

                          Sure. For our crosswords, we hired an external constructor because crosswords are quite challenging to design. We’re working with a really talented constructor who has worked with The New York Times and various other publications. She’s been excited to dive into the science theme.

                          The news quizzes are written by one of our editors, Allison Parshall. Currently, I handle the rest of the content, but we’ll see how long that continues. For Spellements, the workflow has recently changed. Initially, the Amuse Labs team would send me a list of options, and I would select words that matched our news coverage. This week, however, I sent them a large list of potential words, and they are checking which ones would make great puzzles.

                          For each word, I write a clue and a solution version. For example, ‘These members of the periodic table do x, y, and z, as described in this article,’ with the pangram being ‘Atoms’.

                          For jigsaw puzzles, I collaborate with our art team to find images with the appropriate rights. That’s often the main hurdle. I also write a little blurb explaining what you’re looking at.

                          For math puzzles, that aren’t from Amuse Labs, I’m adapting them from our partner sites or sometimes just using an old puzzle I remembered from middle school.

                          Even though our audience isn’t huge yet, it is an engaged audience. It reminds me of our newsletter audience. For instance, we call out people who find interesting science words in Spellements that aren’t in the dictionary. Our newsletter is a lot like the games. It is a smaller subset of the audience but it is very responsive. Our newsletter editor, Andrea Gawrylewski often gets questions or suggestions, and we even used her survey to help choose the name ‘Spellements’.

                          So, I’m optimistic. It’s early days, and not many people know about our games yet, but those who do seem to really enjoy them. There’s definitely room for growth.

                          Finally, how have you found working with the team at Amuse Labs? Would you recommend us? Anything that stood out to you?

                          It’s been good so far. I think the product support team has been really helpful in fixing issues and finding ways to meet our goals, like integrating the games with news content. While we’re working with games that aren’t yet designed for that purpose, the product team has been great at figuring out how to make it work.

                          They’re also very responsive to user experience suggestions. I’ve sent in a few tweaks, and while none have been implemented yet, I appreciate that they pass the feedback along. Overall, the workflow and communication have been good.

                          “Most people are looking for fun, interesting games based on familiar archetypes, like jigsaws or word flowers, and Amuse Labs excels in providing those.”

                          If the games that Amuse Labs offers fit what you’re looking for, they’re a great option. However, if you’re after a game that’s never been seen or heard before, you might want to consider developing it yourself. Most people are looking for fun, interesting games based on familiar archetypes, like jigsaws or word flowers, and Amuse Labs excels in providing those.

                          🧩 “Grab Them. Then Stump Them.”

                          🧩 "Grab Them. Then Stump Them."
                          Your monthly digest from the world of puzzles and games View in browser 

                          Dear Reader, 

                          You're reading the monthly newsletter from Amuse Labs, covering the world of puzzles, publishing, and updates to PuzzleMe™, the most advanced digital platform for smart games. 

                            Image Credit: The New York Times

                            NYTimes Reports on Puzzles and Publishing

                            "Grab Them. Then Stump Them." That's the headline of a new story by The New York Times on why publishers and tech companies alike are launching puzzle offerings. Here are three key insights from the story:

                            • A doom-and-gloom alternative: For newspapers, games have historically served as a lighthearted alternative to hard news. With conflicts raging in multiple parts of the world, publishers are now employing online games for similar ends.
                            • Games + News = Retention: Jonathan Knight, Director of Games at The New York Times, revealed that subscribers who engage with games and news in any given week retain their subscriptions longer than other cohorts. "We’re seeing some of the best long-term subscriber retention from that pattern," Knight said.
                            • Publications as experiences: John Temple, Chairman at Amuse Labs, told the Times that publications should be seen as holistic experiences, not just stories. “A publication is more than the stories it produces. It’s an experience to look forward to.”

                              Morning Brew's New Pop-Culture Word Puzzle

                              Do you consider yourself to be a movie buff? If yes, Morning Brew's recent Decipher the Quote puzzle is the perfect brainteaser for you. This game challenges solvers to string together a group of letters to form a famous quote. 

                              Decipher the Quote is the perfect format for a pop-culture puzzle, and can be used for any other topic, from history to science. We're thrilled that Morning Brew is leading the way in launching this type of puzzle. 

                              Guess the famous movie quote here. All we'll say is that we have a feeling you're going to enjoy this one. 

                              6AM City Launches Local Crosswords

                              6AM City, a media company with successful newsletters in 26 U.S. cities, has added games to its offerings for local communities. See, for example, this games section for GVLtoday, a publication dedicated to news and events in Greenville, South Carolina. 

                              At Amuse Labs, we've always believed that games can bring communities together by offering avenues for members to put their shared knowledge to use. We’re happy to support 6AM City in attracting and sustaining local audiences.

                              From the Crossworld

                              The Westwords Crossword tournament took place on June 23rd, with solvers of all abilities and difficulty levels participating. The online version, which had more than 200 participants, was held using PuzzleMe's contest mode. Congratulations to Paolo Pasco for winning the in-person tournament! 

                              Atlas Obscura has opened signups for its course on How to Create a Crossword Puzzle this September. The four-session series will be taught by New Yorker constructers Brooke Husic and Natan Last. The publication recently interviewed them about their creation process and much more. 

                                PuzzleMe Spotlight

                                A selection of features from PuzzleMe, the most advanced digital platform for games

                                1. Embed PuzzleMe Games on Medium

                                We're happy to announce that PuzzleMe games can now be embedded on Medium. Just paste the direct link to your puzzle on a Medium post, and voila! You've got a playable crossword in your Medium post. 

                                  2. A Large Grid on Canada Day

                                  The Globe and Mail published a giant crossword for Canada Day, and we worked with them to ensure a smooth online solving experience. This puzzle makes for the perfect weekend solve, and is double the fun with PuzzleMe's multiplayer mode.

                                  To ensure that solvers can navigate large grid without friction, we built a special feature that shows you the relevant clues when you hover on the grid. If you'd like to enable this feature in your crosswords, reach out to us and we'd be happy to set it up for you. 

                                  3. Voice-Over Mode for Accessibility

                                  With voice-over mode, visually impaired solvers can enjoy crosswords powered by PuzzleMe. It reads out clues, the number of blanks, and known letters.

                                  You can find and activate voice-over mode on Settings, or just press Ctrl + Shift + V on Windows and Cmd + Shift + V on Mac to toggle it on or off.

                                  Puzzle of the Month

                                  An Indian man proposed to his girlfriend using an Indian Express crossword earlier this month. He got in touch with the newspaper requesting that the entry "MARRYME" be included in grid, and the puzzle editor happily obliged.

                                  About Us

                                  Amuse Labs is the creator of PuzzleMe™, the leading digital platform for Smart Games. It is a B2B SaaS company trusted globally by brands and publishers, powering Crosswords, Sudokus, Jigsaws, Quizzes, Word Searches and more. Explore opportunities to partner by sending a note or applying if you’d like to work with us! 

                                  Oh, and to the journalists on our mailing list, write to us if you’d like to cover highlights from this newsletter or about Amuse Labs.

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                                  🧩 Pride Month x Crosswords

                                  🧩 Pride Month x Crosswords
                                  Your monthly digest from the world of puzzles and games View in browser 

                                  Dear Reader, 

                                  You're reading the monthly newsletter from Amuse Labs, covering the world of puzzles, publishing, and updates to PuzzleMe™, the most advanced digital platform for smart games. 

                                    TODAY Launches Games for Singapore

                                    TODAY, a Singaporean news website owned by Mediacorp, just launched a brand-new games section. The highlight is a weekly quiz focused on news and events in Singapore. 

                                    We collaborated with TODAY to create a brand-new vertical layout for the quiz. On finishing the quiz, solvers will also get a personalized message based on their performance. Try the weekly quiz to see if you can reach the "Champion" level.

                                    TODAY's games section has something for everyone, including unique takes on jigsaws, sudokus, Word Flower and Word Search puzzles. We're excited to see how the publication's audience responds to this launch. 

                                    Puzzles for Mental Agility

                                    We've known for a while now that crosswords and logic games can help prevent cognitive decline. Multiple studies have shown that older adults who solve crosswords maintain better cognitive function than those who don't. 

                                    That's why we're excited that health-focused organizations are using PuzzleMe to create and distribute puzzles for brain fitness. United Healthcare, a health insurance company, now includes crosswords, jigsaws and sudokus in the online version of their Renew magazine

                                    Grow Young Fitness, a company that offers physical workouts for seniors, has also started publishing games on its website. We're thrilled to be partnering with organizations that support cognitive health and wellness.

                                      Pride Month x Crosswords

                                      It's Pride Month, and what better way to welcome it than with a few pride-themed crosswords? To begin with, you can get cracking on this special crossword by McKinsey. Autostraddle's queer crosswords are also perfect for the occasion.  

                                      For Pride Month this year, global marketing agency MiQ set up an initiative for its employees that they're calling PrideiQ. The website will host two pride-themed puzzles every day this month. 

                                      The company plans to announce prizes soon for employees with the highest scores. The initiative aims to spread awareness about the LGBTQ community with a bit of fun. Check out the first crossword in the series, titled "Don't Be A Drag", here

                                      From the Crossworld

                                      The Westwords Crossword tournament will take place on 23rd June in-person and online. Westwords welcomes solvers of all abilities and difficulty levels, and the online version will be powered by PuzzleMe's contest mode. Registrations are still open if you'd like to participate. You can also tune in to the livestream on the Boswords Twitch channel

                                      Have you tried The Boston Globe's newly-launched Mini Crosswords? Edited by John Lieb, who also co-organizes the Boswords tournament, these mini-puzzles are a great way to start your day or take a quick break.

                                        PuzzleMe Spotlight

                                        A selection of features from PuzzleMe, the most advanced digital platform for games

                                        1. A Brand New Sudoku Layout

                                        We've unveiled a new interface that makes it easier and more intuitive to solve sudokus online. The sudoku interface now comes with a new on-screen keyboard and redesigned help options. 

                                        The redesigned layout makes it easier for solvers to access pencil mode, smart hints and grid options. These enhancements make the game more accessible to beginners while ensuring that it remains smooth and user-friendly for advanced solvers. 

                                          2. Nudge Solvers to Invite Friends

                                          Crossword solvers who use PuzzleMe's multiplayer mode to play with friends and family absolutely love it. We're excited to introduce more people to the joy of shared solving.

                                          Our new start message, live now on The Washington Post, is the perfect way to encourage your audience to play with friends. This message highlights the multiplayer option, ensuring your solvers know about it and use it whenever they're in the mood for some fun.

                                          Let us know if you'd like the nudge on the start message. We'd be happy to enable it for you. 

                                          3. Upload Your Pictures on PuzzleMe

                                          Creators on PuzzleMe have always enjoyed the ability to add images to their crosswords or to use them to create jigsaws. We've now enhanced the multimedia experience on PuzzleMe by enabling media uploads. 

                                          You can now upload your images to PuzzleMe and use them in your puzzle. Media uploads are currently available for commercial accounts only. 

                                            Puzzle of the Month

                                            Are you a Star Wars fan? For Star Wars Day on May 4th, CineClues created a fun themed crossword. Try solving it and test your knowledge of the franchise. 

                                            About Us

                                            Amuse Labs is the creator of PuzzleMe™, the leading digital platform for Smart Games. It is a B2B SaaS company trusted globally by brands and publishers, powering Crosswords, Sudokus, Jigsaws, Quizzes, Word Searches and more. Explore opportunities to partner by sending a note or applying if you’d like to work with us! 

                                            Oh, and to the journalists on our mailing list, write to us if you’d like to cover highlights from this newsletter or about Amuse Labs.

                                            Amuse Labs

                                            You received this email because you signed up on our website or reached out to us.

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                                            🧩 AI Crosswords Are Here!

                                            🧩 AI Crosswords Are Here!
                                            Your monthly digest from the world of puzzles and games View in browser 

                                            Dear Reader, 

                                            You're reading the monthly newsletter from Amuse Labs, covering the world of puzzles, publishing, and updates to PuzzleMe™, the most advanced digital platform for smart games. 

                                              What Games Can Do For The Boston Globe

                                              The Boston Globe launched a brand-new games hub in April 2024. We spoke with Daniel King, Director of Games at The Boston Globe, about the Globe's vision with games. Here's an insightful excerpt:

                                              "The big thing is it’s all about engagement, right? People return to games daily. Hopefully, people will come to the Globe for the news, but we also understand that news fatigue is real, and that audiences can appreciate a diversion. Creating a habit-building daily game experience is a great way to get people to come back to the paper every day even if they’re just coming back to solve the Mini Crossword."

                                              In the interview, we delved into the role of a director of games, his grand ambition for games at the Globe, the choice of games and more. Read the full interview here.  

                                              Picture credit: The New York Times

                                              How Gen Z Changed Crosswords

                                              The New York Times published an article last month titled, "How Gen Z Made Crosswords Their Own". One of the shifts brought on by Gen Z constructors, the article argues, is that crosswords now reflect the personal obsessions of their constructors much more than they used to.

                                                Grids these days are often “diaristic,” said Paolo Pasco, 23, the winner of this year’s American Crossword Puzzle Tournament, the Super Bowl of crosswords. They can reveal clusters of personal obsessions or glimpses of an idiosyncratic sense of humor. “That’s a big part of what got me into puzzles,” Mr. Pasco said. “This is an insight into the person’s brain who thought of that joke.”

                                                Where can you get a taste of these Gen Z crosswords? Check out the personal blogs of constructors Paolo Pasco and Ada Nicolle. The Vulture 10x10 is a pop-culture puzzle that caters to a Gen Z audience.  

                                                Are You a People Puzzler?

                                                People Magazine recently launched the online version of their weekly crossword, "People Puzzler", with PuzzleMe. The crossword is tailored to People's audience of pop-culture enthusiasts, and each puzzle revolves around an American celebrity. 

                                                The latest puzzle, for example, is based on American actor Michael Keaton with the clue "Star of 2024’s Beetlejuice Beetlejuice", referring to the latest film he's starring in. Test your knowledge of pop-culture with this breezy puzzle here

                                                PuzzleMe CoPilot Is Here!

                                                Create puzzles and games with your own AI CoPilot, now on PuzzleMe

                                                1. Generate AI Crosswords with CoPilot

                                                We're excited to announce the Crossword CoPilot, a new PuzzleMe feature that makes creating a crossword with list entries easier than ever. All you need to do is enter your topic, and PuzzleMe will create a set of clues and answers for you. 

                                                Creators on PuzzleMe have already started generating AI crosswords on the platform. See, for example, this AI-generated crossword on the topic "Business and Management Vocabulary". We can't wait to see how you use the Crossword CoPilot. Give it a try here

                                                  2. Context-based Clue Suggestions

                                                  Having a hard time coming up with a clue that fits with your theme? We've now enhanced PuzzleMe's clue suggestions to ask for context. If you specify the topic or theme of your puzzle, CoPilot will generate clues based on that context. 

                                                  In the screenshot above, the word CAMPAIGN had been clued with "Planned marketing operation". When given the context "Elections", the clue search came up with clues like "Candidate's extended effort". We hope this helps you create more topical crosswords. Find the Clue CoPilot under Clues > Edit Clues on the grid editor. 

                                                  3. Quiz and Word Search with CoPilot

                                                  You can use PuzzleMe CoPilot to generate Quizzes and Word Search puzzles too. Simply enter a topic, and see your puzzle come to life with relevant content. Once you have a starting point, you can edit and polish your game to suit your needs. 

                                                  Creators on PuzzleMe have already started utilizing the CoPilot for various game formats. See, for example, this Word Search puzzle created with the topic "Mother's Day". Try creating a game on PuzzleMe today. It's easier now than ever before. 

                                                    From the Crossworld

                                                    The American Crossword Puzzle Tournament took place last month. A record 805 contestants (including 66 solvers in the new Pairs division) took part in the in-person event. The online version of the event, hosted using PuzzleMe's contest mode, was attended by 315 solvers. Congrats to Paolo Pasco, Games Editor at LinkedIn, for winning the event!

                                                    The Boswords Spring Themeless League concluded with a thrilling finale last month. The event runs for 9 weeks, with solvers tackling one themeless puzzle per week during March and April. The "Stormy" version of the contest, for advanced solvers, was won by constructor Will Nediger. See the finalists in action here.  

                                                      Puzzle of the Month

                                                      A teacher used our Quiz CoPilot to generate a fun science quiz for first graders. Try it out and see if you can get answer all 10 questions correctly. 

                                                      About Us

                                                      Amuse Labs is the creator of PuzzleMe™, the leading digital platform for Smart Games. It is a B2B SaaS company trusted globally by brands and publishers, powering Crosswords, Sudokus, Jigsaws, Quizzes, Word Searches and more. Explore opportunities to partner by sending a note or applying if you’d like to work with us! 

                                                      Oh, and to the journalists on our mailing list, write to us if you’d like to cover highlights from this newsletter or about Amuse Labs.

                                                      Amuse Labs

                                                      You received this email because you signed up on our website or reached out to us.

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                                                      5 Virtual Team Games To Bring Your Team Closer

                                                      Nearly half of all remote workers surveyed by Slack said that working remotely affected their sense of belonging negatively. While remote work has its pros, a big con can be the lack of camaraderie and team-spirit.

                                                      This is where virtual team games enter the picture. Teams that play together stick together. Here’s a complete guide to hosting a virtual team games event at your workplace.

                                                      General Guidelines for Virtual Team Games

                                                      From our own experiments with virtual team-building activities, here’s what we’ve learned:

                                                      • Break the group up: To host a team game with 10 or more people, break the group up into teams of two or three. This helps team members collaborate and get to know each other. Bonus points if you keep the teams cross-functional so that people from different departments interact with each other.
                                                      • Have a scoring system: Keeping score is a great way to engage your employees and make sure they give their best in the competition. Virtual team games with scoring can be more fun and inspire some healthy competition.

                                                      5 Ideas for Virtual Team Games

                                                      1. Know Your Colleague Quiz

                                                      A “Know Your Colleague Quiz” is an excellent way to break the ice and help team members learn more about each other. Create a quiz with fun and interesting questions about each team member’s hobbies, interests, and unique facts. Use PuzzleMe to host the quiz online, and add more details about each employee as an explanation. This game encourages interaction and helps build a stronger sense of community within the team.

                                                      2. Multiplayer Crosswords

                                                      Multiplayer crosswords are a fantastic way to promote teamwork and problem-solving skills. PuzzleMe allows you to create custom crosswords that up to four team members can solve together in real-time. Consider incorporating clues related to your industry or company culture to make it more relevant and engaging. This game not only challenges participants intellectually but also fosters collaboration as they work together to complete the puzzle.

                                                      3. Word Search with Company Lingo

                                                      A word search featuring company-specific terminology can be both fun and educational. Create a word search puzzle that includes key terms and phrases related to your company’s products, services, or internal jargon. Platforms like PuzzleMe make it easy to design and share these puzzles with your team. This activity helps reinforce company knowledge while providing a light-hearted break from daily tasks.

                                                      4. Sudoku Competition

                                                      For a more competitive and mentally stimulating game, consider organizing a Sudoku competition. Sudoku puzzles are great for enhancing logical thinking and concentration. With PuzzleMe, up to four players can solve sudokus together in a team. Offer small prizes or recognition for the top performers to add an extra layer of motivation and excitement.

                                                      5. Multiplayer Jigsaws

                                                      Multiplayer jigsaws are perfect for encouraging teamwork and communication. Create an online jigsaw with a picture of your team, and have team members work together to assemble it. This game can be particularly effective for team-building, as it requires participants to coordinate their efforts and strategize together. PuzzleMe offers various multiplayer options that can be easily integrated into your virtual team activities.