Educational Games for Students: 5 Ideas for Your Next Class

A lightbulb illustrating games for students

Integrating educational games into the classroom is a proven way to engage students, foster collaboration, and enhance learning. Educational games for students can transform the experience, making lessons more dynamic and enjoyable. Here are five creative ideas for using games like crosswords, jigsaws, word searches, and Wordle in your classroom.

1. Crosswords for Language Learning

A crossword puzzle created for language learning, with pictures, clues in Spanish and answers in EnglishCrosswords are excellent tools for enhancing language skills. With PuzzleMe, educators can create customized crossword puzzles in different languages, catering to the specific vocabulary and grammar needs of their students. For instance, you can design a crossword in Spanish, French, or any other language you’re teaching, incorporating words relevant to the current lesson. This not only aids in vocabulary retention but also makes language learning interactive and fun.

2. Jigsaws of Maps and Graphs

Jigsaw puzzles can be used to teach various subjects by incorporating educational content such as maps and graphs. Imagine a jigsaw of the periodic table, where students piece together elements while learning their symbols and properties. Similarly, geography lessons can be enhanced with jigsaw puzzles of world maps or specific regions, helping students visualize and memorize geographical locations more effectively.

3. Word Search with Images

Word searches are a fantastic way to reinforce vocabulary and spelling, especially for younger students. To add an extra layer of engagement, create word searches with accompanying images. For example, a word search featuring images of fruits where students have to find and identify the names of the fruits hidden in the grid. This visual association aids in memory retention and makes the activity more interactive.

4. Collaborative Wordle-style Games

Wordle, the popular word puzzle game, can be adapted for collaborative classroom play. In this version, the entire class works together to guess the word. Students can take turns suggesting letters or words, fostering teamwork and collective problem-solving skills. This collaborative approach makes the game more inclusive and enhances students’ critical thinking and vocabulary.

You can create a custom Wordle with PuzzleMe to make the answer personalized to your classroom. See, for example, this video of a teacher playing Wordle with her students:

5. Classic Quizzes

Quizzes are a staple in education, but they can be made more engaging by incorporating multimedia elements. With tools like PuzzleMe, teachers can create quizzes that include text, images, and even audio or video clips. For instance, a history quiz might include audio snippets of famous speeches or video clips of historical events, making the learning experience more immersive and interactive.

Conclusion

Incorporating educational games into the classroom can significantly enhance the learning experience. Games like crosswords, jigsaws, word searches, and Wordle not only make lessons more engaging but also promote critical thinking, collaboration, and retention of information. With tools like PuzzleMe, creating customized, interactive puzzles is easier than ever, allowing educators to tailor games to their specific educational goals and the needs of their students. So, why not try out these ideas in your next class and see the difference they can make in student engagement and learning outcomes?

What Can Games Do for The Boston Globe? A Conversation with Daniel King

Boston Globe Games Screenshot

The Boston Globe launched a brand-new games hub in April 2024. We spoke with Daniel King, Director of Games at The Boston Globe, about his experience setting up the games hub and his long-term plans for games on Boston Globe Media. Here’s a lightly edited transcript of our conversation:

I want to start by asking you a bit about your journey with games. How did you get started in this space and what’s your current mandate at the Boston Globe?

I started by making amateur board games myself when I was in college – I thought making board games was a faster way to start game design than video games. It’s a little easier to get started because you don’t have to program anything. I made some board games and entered into competitions and did pretty well. Then I was able to build a career off of that.

And of course, now I’m working at a news organization on their games. Newspaper games are their own niche. It is a very particular type of game design that comes with some real restrictions and some real challenges, but also a lot of freedom because you’re making pen-and-paper games where the human being is the computer in a lot of ways.

As the Director of Games, my job is to explore what games and gamification can do for the Globe, on Boston.com, or anything else in the Boston Globe Media Partners sphere. Right now, the focus is on The Boston Globe’s games page – these six games on this one page – making that as good as possible, and then we’ll go from there.

Can you provide us with some context on how this decision to invest in games came about at the Boston Globe? It’s a crowded market – how is the Globe trying to find its place in it?

The big thing is it’s all about engagement, right? People return to games daily. Hopefully, people will come to the Globe for the news, but we also understand that news fatigue is real, and that audiences can appreciate a diversion. Creating a habit-building daily game experience is a great way to get people to come back to the paper every day even if they’re just coming back to solve the Mini Crossword. They come in, they open the Globe website, and maybe while they’re there, they’ll look at the front page. It gives people something to check in on every day.

“They come in, they open the Globe website, and maybe while they’re there, they’ll look at the front page. It gives people something to check in on every day.”

If I’m thinking about grander ambitions for it, games have the potential to be cultural touchstones. Something that you have in common with people and can talk about over the water cooler, “Wow, I did the Mini in less than a minute today”. Creating a tiny little cultural touchstone for New England.

Could you give me some insight into your day-to-day operations as Director of Games at The Boston Globe?

My responsibility is to own our current games page, and in the future to own whatever games are in the world of Boston Globe Media. I am curating the jigsaw puzzles. I create and schedule for WordroW. There is some puzzle-design work I do, but I’m not a professional crossword editor.

My biggest job is to evaluate how things are going and to look for new game opportunities. Should we take this game out? Should we change this game based on feedback? Can we add a full-screen mode? I read all the emails, and get feedback from players.

What does it look like to create a games offering specifically for The Boston Globe audience?

We know a lot about The Boston Globe audience. We get a lot of feedback, and we know what they like. We knew people wanted access to more crosswords. People asked us, “How can I find the old crosswords?” So we have the archive now. We publish Sudoku in the newspaper, so it was a natural decision to also offer an online version.

Jigsaw, WordroW, Word Flower – those are experimental. In some ways, I see Crossword, Mini, and Sudoku as classic offerings for a newspaper site. But the other three, I want the players to tell us if they don’t like them. That hasn’t been the case so far. All the games are getting played.

Is there a synergy between the online games at the Globe and what you do in print?

I think right now, our goal is to make logic puzzles and word puzzles and math puzzles that our audience enjoys, regardless of digital or print. All our games are arguably playable on paper. WordroW is a game you could play on paper with another person. Word Flower, too. So for now, I’m very interested in staying in that space of simple logic games that give people a chance to exercise their brain a bit and have some fun.

I think that’s what people come to newspaper games for. They want a digital experience that mimics the traditional habit of opening the paper and playing sudoku or crossword. That’s the habit they’re trying to recreate on their phone, so staying in that world is good for us now. But that could change.

“That’s what people come to newspaper games for. They want a digital experience that mimics the traditional habit of opening the paper and playing sudoku or crossword.”

It’s a tricky choice, whether to make games free or put them behind a paywall. How do you think about it?

We know that we have loyal subscribers and our first priority is to improve the experience for them. We want to give them more to interact with. And just like the paper, parts of our games section are not paywalled to allow folks to sample the content.

Right now my focus is on the thousands of people playing the crossword every day. We want more of our existing readers playing and to have them playing more frequently. The crossword remains, by far, the subscriber favorite. The Mini Crossword is also doing well. It’s very popular. We’re definitely creating a new habit with the mini.

Do you plan to monetize the games, especially those that aren’t behind a paywall, using ads?

I see a lot of possibilities with marketing or ad integration, even though that’s not really my main focus. I do have a grand ambition of selling a sponsored game – it’s at least something I’d like to experiment with.

Who are some organizations you’re inspired by?

It’s always easy to say The New York Times. They invented this industry. I’m sure that’s not entirely fair, though. Other people were influential.

I am very inspired by Puzzmo, just from a messaging perspective. They’ve created a very human product. I can do their puzzle and then read why they wrote it or made the puzzle in a particular way.

The crossword world is also very serious. I’m starting to meet the big players and learn their names. Boswords is a Boston-specific tournament, and I’ve been talking to John Lieb and going to the events. It’s been really great to see the kinds of puzzles people are making and how interesting they are.

I do look at our product and think it could use a personal touch. I love that John Lieb edits our Mini Crossword. That personal touch, I’d love to bring more of that. That’s tough with Sudoku and Word Flower, but the jigsaw, for example, is very special to the Globe. Our Sunday crossword is unique. It’s local and created by crossword celebrities. Solvers know that it’s made by people who care. That we made this because we want to provide something bespoke for our subscribers.

How’s your experience been with Amuse Labs?

It’s been great. There is something to be said for not having to build a bunch of things from scratch. The complexity of the backend and the archive and the dashboard and the analytics, – it would take us so long to make anything like that, and frankly we didn’t have the expertise in-house. Amuse Labs has already figured that out, so when I want to experiment, change something in the sudoku, or make an interesting crossword, all of the technical work is done. It’s just about playing with the tools I’ve been given. That’s amazing.

“There is something to be said for not having to build a bunch of things from scratch. The complexity of the backend and the archive and the dashboard and the analytics, – it would take us so long to make anything like that.”

All of the papers that take this seriously are using Amuse Labs. Their crossword is the industry standard – it’s the best one you can get. It’s nice to feel confident that we have that, that we’re competing with the other big players in this space.

How to make a puzzle out of a picture online with PuzzleMe

Let’s say you are in the realm of trying something new for your loved one’s birthday. You’ve exhausted most of the available options from easy-to-do DIYs to perhaps buying them something from a store. 

If this is you, I’m here to introduce you to a new way to relive your cherished memories––picture puzzles. Puzzles have long been a cherished way to leisurely spend your time away from the hustle and bustle of life. Here’s what that could look like:

Here’s how you can make a puzzle out of a picture online just like the one you see above. 

Create a Jigsaw Out of Your Picture 

Whether you’re near or far, a digital puzzle can bring you and your loved ones closer together. Consider creating a jigsaw puzzle online. Tools like PuzzleMe can help you achieve exactly this. 

Here’s how you can get started with your own digital puzzle journey with PuzzleMe.

Step 1: Open the PuzzleMe Dashboard 

Once you’re on the PuzzleMe Dashboard, navigate towards the new game button 

Step 2: Generating a new game 

Once you have selected the button a menu should appear, here, pick jigsaw 

Step 3: Creating the jigsaw 

Your new game will need a name. Enter a title under new title, follow through to the jigsaw options panel and enter your puzzle details–which includes entering an image URL and the number of rows. Then, click create game and you’re good to go!

If the receiver of your digital puzzle is somewhat of a wordsmith, consider creating a crossword or word search instead. Here are some options you can choose from:

  • Crossword: The clues could be centered around some cherished memories you share, needless to say, the creativity with these tools is endless. 
  • Word Search: Here you could use clues from your life as the target words, therefore making it more personalized.

Going beyond presents: How else you can use puzzles

That being said, puzzles aren’t just for birthdays and anniversaries too. Here are some other ways you could utilize puzzles:

  • Games for Hiring: If you run a business, puzzles could be a great way to measure quick problem solving abilities of new hires. Their use is well documented in the industry for hiring purposes. 
  • Engaging your audience: Perhaps the most useful is their use in the engagement space. It can be a great way to learn more about your audience. Say you run a fashion business, you could use a jigsaw on your platform to promote a new launch or a high-value product. 
  • Games for Education: Rather than encouraging students to learn the periodic table using dated methods like pneumonics or songs, a teacher could simply convert the grid into a jigsaw puzzle that needs to be put back together. See, for example, this jigsaw puzzle a teacher created on PuzzleMe. 

Digital puzzles are adaptable enough to be on a platform of your choice, so regardless of whether your target audience is on mobile or the web, there is a format that could work for them. 

So what will you use puzzles for? Let us know! Happy puzzling.

How to Use Games for Lead Generation

In 2024, traditional lead generation techniques are giving way to more dynamic, engaging strategies designed to pique interest and encourage interaction. With PuzzleMe, marketers can create customized puzzles that convert website visitors into leads.

  • Customized Engagement: Tailor puzzles such as crosswords, jigsaws, or word searches to reflect the specific interests of your target audience. This personalization enhances engagement by connecting on a level that resonates with users’ preferences.
  • Integrated Lead Capture: Utilize PuzzleMe to embed name and email forms within the puzzles. This setup not only entertains but also captures lead information efficiently, as users fill out the form to access the puzzle.
  • Incentives and Shareability: Offer incentives for puzzle completion and encourage sharing on social media. This not only increases participation rates but also extends your reach and potential for capturing more leads.

Using Crosswords to Attract Publishers

At Amuse Labs, we leveraged the engaging power of puzzles to enhance our lead generation strategy specifically aimed at the publishing industry. We introduced a ‘Media Industry Crossword’ on our webpage dedicated to publishers. This interactive puzzle was designed to appeal directly to professionals in the media sector, featuring clues and answers related to industry terminology, notable figures, and key events.

The integration of the crossword on our site was strategically implemented with a simple yet effective lead capture form. Participants were required to submit their email addresses to play, ensuring that we captured valuable information from a highly relevant audience. The response was overwhelmingly positive, with a significant number of visitors submitting their emails to engage with the game. This not only provided us with a direct channel to nurture leads but also enhanced user interaction, demonstrating the crossword’s effectiveness as a lead generation tool.

Games for Weddings: 5 Ideas for Wedding Games

Weddings are not just ceremonies and receptions anymore. They are platforms for memorable experiences, and one of the most delightful trends catching on is the use of games. Interactive games like crosswords, jigsaws, word searches, and even Wordle-inspired challenges can significantly enhance the wedding experience for guests and the couple alike. Here’s how you can seamlessly integrate these playful elements into your special day.

1. Custom Crosswords: Sharing Your Love Story

A custom crossword puzzle can be a fantastic way to share the love story between the couple with the wedding guests. Tailor clues to reference significant milestones, inside jokes, and cherished memories that the couple shares. These can be printed on the back of wedding programs or set on tables to encourage guests to collaborate and chat about how they fit into the couple’s story. This not only serves as an icebreaker but also personalizes the wedding in a unique way.

Here, for example, is a PuzzleMe crossword on Monica and Chandler’s wedding from the show F.R.I.E.N.D.S.

2. Jigsaw Puzzles: Piecing Together Memories

Create a custom jigsaw puzzle using a photo of the couple or a map of a meaningful location, such as where they met or where the proposal occurred. During the wedding, guests can work together to assemble the puzzle. This activity not only engages guests during downtime but also symbolizes the community’s role in supporting and building the couple’s relationship. Displaying the completed puzzle at the reception can add a personal touch to the décor.

3. Word Searches: Discover Hidden Gems

A word search game themed around the wedding can include words that are significant to the couple’s relationship, such as names of shared interests, favorite vacation spots, or important dates. Provide these at each guest’s place setting or in a communal area where guests can gather to solve them. This can spark conversations among guests and serve as a fun, quick activity to keep the energy lively.

4. Wedding Wordle: Guess the Key Word

Inspired by the popular game Wordle, set up a daily or weekly challenge in the lead-up to your wedding on your wedding website or social media. Choose words related to the wedding, such as the honeymoon destination, the bride’s and groom’s names, or the wedding theme. This not only builds anticipation but also keeps your guests engaged with your journey to the aisle.

Leveraging Games for Your Wedding

Games at weddings do more than just entertain; they create lasting memories and encourage interaction among guests. Companies like Amuse Labs offer tools like PuzzleMe, where anyone can create these games for free. Whether you’re crafting a crossword, designing a jigsaw, setting up a word search, or incorporating a digital Wordle game, these activities can be customized to reflect your personal love story and wedding theme.

By integrating these playful puzzles into your wedding day, you not only honor the traditional aspects of a wedding but also add a layer of engagement and fun that reflects the modern couple. Games are a beautiful metaphor for the puzzles of life that the couple will piece together, with each solution building a stronger bond. So why not make your wedding a little more playful? After all, the best parts of life are often filled with joy, laughter, and a bit of playful challenge.

How to Use Games for Alumni Engagement

As universities strive to maintain strong connections with their alumni, many are turning to creative strategies to foster continued engagement. The University of Toronto has found great success in this area by incorporating university-themed games and puzzles into their alumni communications.

The Power of Games for Alumni Engagement Games and interactive content have proven to be highly effective in keeping alumni interested and involved with their alma maters. Much like the example of Morning Brew’s newsletter puzzles, these activities transform routine communications into anticipated and eagerly awaited events.

The key benefits of using games for alumni engagement include:

  • Higher Open Rates: Exciting puzzles and trivia keep alumni looking forward to the next university newsletter or email, leading to consistently better open rates.
  • Increased Website Traffic: University-themed games encourage alumni to visit the institution’s website to participate, showcasing program offerings and news.
  • Deeper Connections: Interactive experiences transform passive readers into active participants, strengthening their bond with the university.
  • Audience Insights: Tracking engagement metrics on the games provides valuable data on alumni interests and preferences.

The University of Toronto Uses Crosswords for Alumni Engagement

The University of Toronto has found great success with one particular game-based engagement tactic – a university-themed crossword puzzle. Included periodically in their alumni newsletter, the crossword features clues related to campus history, notable alumni, and current events.

The crossword puzzles not only boost open rates for the university’s alumni communications but also drive traffic to the website as alumni visit to find solutions. For universities interested in replicating the University of Toronto’s success, tools like PuzzleMe offer a seamless solution for creating and embedding custom games.

With PuzzleMe, the University of Toronto was able to:

  • Choose a crossword format that aligned with their alumni engagement goals
  • Customize the clues and layout to feature university-specific content
  • Brand the puzzle to match the university’s visual identity
  • Embed the crossword directly on their alumni website for easy access

By providing a university-themed interactive experience, the University of Toronto has been able to keep its alumni community engaged, informed, and enthusiastically connected to their alma mater.

Incorporating games and puzzles into alumni communications is a highly effective strategy for universities looking to foster continued engagement. The University of Toronto’s success with a university-themed crossword puzzle demonstrates the power of interactive content in transforming routine outreach into an anticipated and rewarding experience for alumni. By leveraging tools like PuzzleMe, institutions can easily create custom games that strengthen alumni connections and provide valuable insights into their audience.

🧩 The Boston Globe’s New Games Hub

🧩 The Boston Globe's New Games Hub
Your monthly digest from the world of puzzles and games View in browser 

Dear Reader, 

You're reading the monthly newsletter from Amuse Labs, covering the world of puzzles, publishing, and updates to PuzzleMe™, the most advanced digital platform for smart games. 

    A "Bullish" Grid for Traders

    On Genius Day last month, brokerage service TastyTrade created a beautifully customized crossword puzzle for their audience of traders. The puzzle had a creative background image with trading themes. Answers to the clues included trading buzzwords as well. 

    Give the TastyTrades puzzle a go, and you'll notice just how flexible PuzzleMe is in terms of adapting to the brand's aesthetic. We love that brands like TastyTrade can customize the PuzzleMe crossword player for their customers, making it look like a natural extension of their brand. 

    The Boston Globe Launches a New Games Hub

    The Boston Globe has launched a brand-new games hub with a whole host of PuzzleMe games. 

    With this launch, solvers in the U.S. can now look forward to the Globe's daily Mini Crossword among other games. The Mini Crossword and the Sudoku are free to play, whereas the larger 15x15 crossword, Word Flower, WordroW and Jigsaw are for paid subscribers only. 

    By keeping some puzzles free and others behind a paywall, the Globe plans to accomplish two goals. It allows free users to get a taste for the puzzles and allows paid subscribers to go deeper with more games. 

    Puzzles on LinkedIn?

    TechCrunch recently reported that LinkedIn is experimenting with puzzles to engage its users. According to reports, LinkedIn might use puzzles to aggregate player scores by companies. This means that companies could be ranked by those scores in a leaderboard. 

      “We’re playing with adding puzzle-based games within the LinkedIn experience to unlock a bit of fun, deepen relationships, and hopefully spark the opportunity for conversations,” a LinkedIn spokesperson told TechCrunch.

      At Amuse Labs, we've witnessed firsthand the power of puzzles and games to bring people together, from cooperative multiplayer experiences to fierce competitions. We're glad LinkedIn is thinking along these lines, and can't wait to see what they come up with. 

      Get ahead while you can. 

      Build a puzzles offering that becomes a habit for your audience. Get in touch with us today.

      From the Crossworld

      The ORCA Awards, the annual event celebrating creativity in crosswords, concluded last month. The best clue of the year was awarded to Alex Rosen, who clued the word "ADAM" with "Only human, briefly." See the winners in each category as well as the nominees here.

        The American Crossword Puzzle Tournament is starting today! We're thrilled to be supporting the online version of the event with PuzzleMe's contest mode. If you're at the offline event, come find us at our booth. You can also catch the live-stream for the event starting at 8PM ET today. 

        PuzzleMe Spotlight

        A selection of features from PuzzleMe, the most advanced digital platform for games

        1. Quiz CoPilot is here!

        We're excited to announce Quiz CoPilot, a new PuzzleMe feature that makes creating a quiz easier than ever. All you need to do is enter your topic, and PuzzleMe will use OpenAI models to create a set of questions and answers for a multiple-choice quiz. 

        Creators on PuzzleMe have already started generating AI quizzes on the platform. We can't wait to see how you use the Quiz CoPilot. Give it a try here

          2. Make Your Grids More Dense

          With PuzzleMe, we want to make the process of creating puzzles as easy as possible. One of the hardest things about creating a good crossword is to make the grid dense enough for solvers. 

          Using the Find more words option, you can discover additional words that fit your existing grid, and add those words to your puzzle with a simple click. 

            3. Contest Mode for Competitions

            PuzzleMe's Contest Mode is designed to ensure that you can organize credible and engaging online puzzle contests. We're proud to support online editions the American Crossword Puzzle Tournament and Boswords with Contest Mode. 

            Turning on Contest Mode disables reveal, check, error check, and hint options, ensuring a fair and challenging environment for your participants. Unlike the usual puzzle experience, solvers cannot restart their progress, ensuring that each attempt is genuine. You can also get participant details through a form after submission. 

            Get in touch with us today if you'd like to use PuzzleMe for a competition. 

              Puzzle of the Month

              We're fans of this Valorant-themed crossword crafted for the game's community on Discord. The game received a whopping 50,000 plays, illustrating how puzzles can be effectively utilized for community engagement. 

              About Us

              Amuse Labs is the creator of PuzzleMe™, the leading digital platform for Smart Games. It is a B2B SaaS company trusted globally by brands and publishers, powering Crosswords, Sudokus, Jigsaws, Quizzes, Word Searches and more. Explore opportunities to partner by sending a note or applying if you’d like to work with us! 

              Oh, and to the journalists on our mailing list, write to us if you’d like to cover highlights from this newsletter or about Amuse Labs.

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              How to Add Games to Your Newsletter

              In 2024, inboxes are flooded with emails, you can stand out with games for newsletters. Adding games to your emails not only differentiates your content but also fosters engagement, increases open rates, and encourages active participation.

              Why Add Games to Newsletters

              Here’s why adding games to newsletters is a great idea:

              • More Engagement
                Interactive puzzles and games turn readers from passive viewers into active participants. This engagement makes your brand memorable and keeps subscribers eager for your next newsletter.
              • Higher CTR
                Games and puzzles act as compelling CTAs, significantly boosting newsletter CTRs. They provide clear insights into audience preferences by driving interaction.
              • More Website Visits
                PuzzleMe’s interactive content encourages subscribers to visit your site for more, increasing traffic and showcasing your offerings, leading to longer engagement.
              • Better Open Rates
                Exciting puzzles and games in your newsletters transform them into highly anticipated events, leading to consistently better open rates and keeping readers waiting for your next campaign.

              How Morning Brew Uses Games in its Newsletters

              Morning Brew, a daily business news digest, provides a stellar example of games in newsletters done right. They have mastered the art of blending informative content with interactive elements to keep their readers engaged and entertained.

              Morning Brew occasionally incorporates puzzles and brain teasers that align with their brand’s witty and intellectual persona. When asked about their puzzle strategy, this is what Mary Tobler, Morning Brew’s Puzzle Editor, had to say:

              “Games and puzzles create a huge daily engagement for a large section of our audience… We consistently see high return on what we’re putting in puzzles and games.”

              Morning Brew uses PuzzleMe to share games in its newsletters. Here’s how you can add games to your website, and then link them from your newsletters.

              How to Add Games to Your Newsletter

              For companies looking to emulate Morning Brew’s success, PuzzleMe offers a seamless solution. Here’s how you can create engaging games with PuzzleMe and share them with your newsletter subscribers:

              Step 1: Choose Your Game Type

              PuzzleMe offers a wide array of games, including crosswords, sudokus, jigsaws, word searches, and quizzes. Depending on your audience’s interests and your content theme, select a game that best fits your newsletter’s objectives.

              Step 2: Customize Your Game

              With PuzzleMe, customization is key. You can tailor your chosen game to match your brand’s look and feel, ensuring consistency across your communications. Customize the game’s difficulty, theme, and even include brand-specific questions or challenges to make the game uniquely yours.

              Step 3: Embed the Game or Share a Link

              Please note: It is not possible to embed games inside emails, as most mainstream email clients like Gmail and Outlook don’t support them.

              Once your game is ready, PuzzleMe generates an embed code and a direct link, both of which can be used to share your game. You can choose to embed the game on your website or share the direct link to the game. Unfortunately, embedding games inside emails is not supported by mainstream email providers like Gmail and Outlook.

              Step 4: Analyze and Optimize

              After your newsletter is sent, track how your subscribers interact with the game. PuzzleMe provides analytics on engagement metrics, such as completion rates and time spent on the game. Use this data to refine your approach, selecting game types and themes that resonate most with your audience.

              Final Thoughts

              Incorporating games into newsletters is a creative and effective strategy to enhance engagement, increase open rates, and stand out in crowded inboxes. With tools like PuzzleMe, creating and embedding interactive games in your newsletters is easier than ever. By providing your subscribers with a unique and enjoyable experience, you can foster a deeper connection with your audience and build a loyal following. So why not take the leap and add a game to your next newsletter? Your subscribers will thank you for it.

              How to Make a Jigsaw Puzzle That’s Playable Online

              Jigsaw Creators can change the background color of their jigsaw images while creating a jigsaw puzzle on PuzzleMe. The three mobile screenshots of the jigsaws show various background colors being used for three unique jigsaw images.

              In a world increasingly driven by digital experiences, the timeless charm of jigsaw puzzles has found a new life online. Whether for leisure, educational purposes, or remote team-building activities, the creation of online jigsaw puzzles offers a blend of traditional puzzle-solving joy with modern technology’s convenience. This blog post explores the benefits of creating online jigsaw puzzles and provides a step-by-step guide on how to make one using PuzzleMe.

              Benefits of Making an Online Jigsaw Puzzle

              Creating jigsaw puzzles online comes with several advantages, catering to both creators and players alike.

              • Ready to Share Instantly: One of the most significant benefits of online jigsaw puzzles is the ease with which they can be shared. Once created, puzzles can be instantly sent to friends, family, or even a broader audience with just a link. This instant shareability makes it perfect for those looking to showcase their photography, artwork, or just share a fun activity.
              • Play Together with Friends Remotely: In times when meeting in person might not be possible, online jigsaw puzzles serve as an excellent tool for remote interaction. Friends, family, or team members can collaborate on completing a puzzle, adding an element of teamwork and communication to the mix, all from the comfort of their own homes.

              How to Make a Jigsaw Puzzle with PuzzleMe

              Creating a jigsaw puzzle that’s playable online can be both a fun and rewarding experience. Here’s a simplified guide on how to create your own using PuzzleMe, drawing from the comprehensive instructions available on their platform.

              1. Selecting the Right Image: The first step in creating your puzzle is to choose an image. High-resolution images with vibrant colors and moderate levels of detail work best. Ensure the image is engaging and suitable for the audience intended to solve the puzzle.
              2. Uploading Your Image: Once you’ve selected your image, the next step is to upload it to the PuzzleMe platform. You’ll need to input the image URL or select it from your device, depending on the available options.
              3. Customizing Puzzle Dimensions: After uploading your image, you can customize the puzzle’s dimensions by adjusting the number of rows and columns. This step is crucial as it determines the difficulty level of the puzzle. A higher number of pieces makes the puzzle more challenging, while fewer pieces are better for a quicker or more relaxed solving experience.
              4. Choosing a Background Color: Selecting a background color that complements your image can enhance the overall look and feel of the puzzle. PuzzleMe allows you to pick a color that suits your image best, ensuring a visually appealing design.
              5. Preview and Adjust: Before finalizing your puzzle, PuzzleMe provides a preview feature to see how your puzzle will look. Use this opportunity to make any necessary adjustments to the image positioning, background color, or puzzle dimensions.
              6. Sharing Your Puzzle: Once satisfied with your creation, the final step is to share it. PuzzleMe generates a unique link for your puzzle, which you can send to your intended audience. They can then access and start solving the puzzle right away, without the need for any downloads or special software.

              Creating an online jigsaw puzzle is not just about the end product but also the process. It offers a creative outlet and a way to connect with others in a meaningful, engaging activity. Whether for personal enjoyment, educational purposes, or as a team-building exercise, online jigsaw puzzles represent a unique blend of tradition and innovation in the digital age.

              By following the straightforward steps provided by platforms like PuzzleMe, anyone can transform their favorite images into interactive puzzles, ready to be shared and solved by puzzle enthusiasts worldwide. It’s an invitation to explore creativity, embrace technology, and enjoy the simple pleasures of puzzle-solving, together, no matter where you are.

              The Story of Amuse Labs, As Narrated by Its Founders

              (This is a lightly edited interview of the Amuse Labs founders from Jan 2023 with Natan Last, a well-known crossword constructor for his book about crosswords. It captures the story of Amuse Labs well.)

              1. Can you narrate the origin story of AmuseLabs in as much detail as you’re comfortable with? I’ve read the site’s lovely Our Story, and I’m curious about the power you saw in crosswords as (1) a pedagogical tool, (2) a game with an existing fanbase, and (3) a technological challenge or opportunity.

              Serendipity played a big part in the creation of Amuse Labs. In 2013, Sudheendra Hangal, our CEO and one of the three co-founders of Amuse Labs, was working as the associate director of Stanford University’s MobiSocial Computing Laboratory after getting a PhD in computer science from the university. John Temple, another of the co-founders, arrived at Stanford in the fall of that year as a senior fellow in the John S Knight Journalism Fellowships program with the goal of exploring personalized mobile news. He had come there from The Washington Post, where he was the managing editor overseeing its digital operation. Meanwhile, Jaya Hangal, the third co-founder, had a few years previously left Sun Microsystems, where she had been a member of the team that developed Java, and was exploring a startup idea.

              John came over to the MobiSocial Computing Lab and began working with Sudheendra on a research project. One day, Sudheendra happened to show John an iPhone app Jaya had built to teach children about Indian classical music, something he and Jaya are interested in. The app used crosswords with multimedia clues. John was immediately captivated. He recalled his days as an editor at newspapers in New Mexico, Colorado and Washington, D.C., and felt that in each of those places it would have been wonderful to have a tool to create crosswords based on the special expertise of his staff or defining aspects of the community.

              “When John saw Jaya’s app, he saw the potential, especially on mobile and with multimedia, to create beautiful, original puzzle experiences that journalists and others could use for new forms of storytelling.”

              John’s years of experience as an editor had taught him how valuable crosswords and games are to audiences. As a newspaper editor, he had found it humbling that it was often games and comics that generated the most reader response, even more than the journalism. In the days when many cities still had two newspapers, before the proliferation of the World Wide Web, an important decision for any editor was which new game to add or crossword to acquire. Geographic exclusivity could give one publication in a market like Albuquerque, N.M., or Denver, an edge. Newsrooms would be visited regularly by syndicate sales people offering new features. John had been taught to treat those people with respect, to value their offerings, to the point of buying new features even if he wasn’t sure he would use them, if only to keep the sales people coming back to his door before visiting his competitor. That’s how he was trained to view the value of games and comics.

              The internet changed everything, wiping out the protected markets newspapers used to control, or at least control what was easily available to read or play. When John saw Jaya’s app, he saw the potential, especially on mobile and with multimedia, to create beautiful, original puzzle experiences that journalists and others could use for new forms of storytelling. Over the next few years, they worked on exploring the idea. Initially, there was no particular idea of starting a company, but over time, they realized that there was a need for better tools in the market and that crosswords and similar games had a lot of untapped potential.

              Equally, I’d love to hear about your personal relationships to crosswords — how you got into them, what excites you about them, what your solving pet peeves are, that sort of thing.

              John: We began exploring the potential of Jaya’s software with the goal of democratizing the creation of crosswords, so that anyone could create and share puzzles on any topic that they were passionate about. We imagined the possibility of people being able to create crosswords for wedding invitations and wedding anniversaries, for major birthdays or events. We imagined teachers and students using the software to make learning more fun. We imagined publications creating crosswords based on events in their communities and for advertisers, such as a garden centre that each month might create an educational and enjoyable puzzle about what to do in the garden that month. And of course, all this would be native to digital devices and multimedia enabled.

              My wife, Judith, is the crossword solver in the family, as is her mother, Rita, who does the NYTimes crossword in print every day. I wasn’t a puzzler when I met Sudheendra and Jaya, just a believer in the value of the game and a lover of language. I never imagined that one day I would be one of those people visiting newsrooms to offer new features to editors. But my experience as an editor taught me that crosswords were something deeply valued by readers and deeply valuable for publications, and that was enough. I am still a very slow solver. Some on my staff used to joke about my lack of knowledge of pop culture. That’s a stumbling block. As is my literal-minded approach to things. I’m easily stumped.

              “We began exploring the potential of Jaya’s software with the goal of democratizing the creation of crosswords, so that anyone could create and share puzzles on any topic that they were passionate about.”

              Sudheendra: I originally got into crosswords during my undergrad with the Times of India cryptics, which I used to solve with two of my friends in college (IIT Delhi). We would race down every morning to our hostel’s common room (dorms are called hostels in India), so we could tear out the crossword from the newspaper before anyone else did. When I moved to the U.S., I initially lost interest in American crosswords – I was used to crosswords based on vocabulary and wordplay, and didn’t like all the references to trivia in the New York Times crosswords. And I was put off by the frequent repetition of filler words in American crosswords which is necessary to achieve the density of American grids, compared to British grids. Over time though, I’ve come to appreciate the beauty of themed grids and the creativity of American constructors, so I am willing to put up with the crossword-ese and the forced fill.

              One of my research projects at Stanford was to study innovative uses of personal data. I felt (and still do) that people don’t realize the value of their personal digital archives and what a wealth of information is embedded in them. I had already built some tools to process email archives, and one day, while procrastinating on something else, I thought it might be fun to create a personalized crossword puzzle out of the sentences in my email. So I built a little crossword playing interface and a program to automatically construct a crossword from my sent email, where the words were names of people or places I had written about in the last year, and each clue was simply a fill-in-the-blank with a sentence containing the name. It turned out to be surprisingly hard to recall those names, although they were all from sentences I had written myself. But it was a lot of fun nevertheless, and there were nice a-ha moments after solving a clue that you were stuck on. That project rekindled my interest in crosswords.

              Jaya: Around 2012, I had been working for 2 years on a previous startup idea that was going nowhere. So I started building an iOS native app initially just as a way to learn iOS and get back into a job. I am interested in music, and I had seen Sudheendra’s idea of building crosswords from email, so I thought I could build something that incorporated musical clips, where the answers would be ragas, instruments, musicians, etc. Since this was a music app, I had multimedia clues embedded in the crossword puzzle right from the beginning. That app was called PuzzleMe Raga. Then we started creating apps from the same software but with different puzzles embedded in them, which led to apps like PuzzleMe Languages, PuzzleMe Countries (our older son was very into geography apps at that time), and PuzzleMe Football, which was a soccer app. All these puzzle apps would use puzzles created by non-expert crossword constructors, so the answers would not form a dense grid, but we hoped that they would still be interesting because solvers would be passionate about the topic, and the crossword was just a familiar but intriguing format to engage them with the topic.

              A love of language has always been there in my family. I am from Dharwad, a town that is near the border of 2 states in India that speak two different languages, Kannada and Marathi. So I grew up imbibing four languages (English and Hindi were the other two). My father was a renowned librarian and has published books in multiple languages. My mother is the retired principal of a school. India has over 22 major languages, and crosswords appear in major newspapers in nearly all of them, I think. This is a bit surprising because Indic scripts are complex – due to their phonetic nature, multiple letters combine to form an entire syllable that is represented in one glyph, which goes into one box in the grid. So it’s harder to find intersecting words. I sometimes used to solve the crosswords in the Kannada language newspaper (Kannada is my mother tongue) because my aunt, who is over 90 now, used to solve them regularly. As we started talking to people in different parts of the world, we realized crosswords are a global phenomenon. Although there are tweaks in format here and there, there is something universal about the fun of recognizing a word given a clue and the partial spelling which the grid gives you.

              2. Can you narrate the growth of AmuseLabs in as much detail as possible? It’s wonderful to see so many constructors and outlets using it — I’m interested in both how that arose (organically, through a few strategic partnerships, etc.) and what you see in the tea leaves for the platform’s future. Were there any key stumbling blocks, or was it smooth sailing?

              It wasn’t smooth sailing at all! Our initial approach was to test interest in the software in different markets like education and publishing, always with the idea of making it easy for people to create their own unique puzzles using digital assets such as images, video and audio. We created many puzzles for the Teachers Pay Teachers online marketplace, where teachers could buy puzzles for language classes, to test whether puzzles would be attractive in bolstering lesson plans. And we worked with the International desk at The Washington Post, where an editor each week created a unique crossword based on the news of the week. We worked with El Pais in Spain where they wanted to create crosswords for people going on vacation in August. But people were hardly paying us anything for it. People found it a cute idea to explore, but eventually, it wasn’t enough value to them. It was slow going for several years and we were pretty discouraged. Jaya was the only full-time person keeping the venture alive – John had a busy job as President at First Look Media and then was a professor of journalism at Berkeley, and Sudheendra was consulting for Stanford, and a professor of computer science at Ashoka University in India. But at least we were learning. Then the Washington Post decided to open up its search for a crossword platform and asked us if we would be interested in building it out for them. We had terrific people working with us at the Post. They were a demanding partner and performed extensive user interface evaluations that made us refine our software. We were ecstatic when they selected Amuse Labs as their partner.

              Since then, we have developed partnerships with publications around the world, from Australia to Norway, and from Spain to India. We got into native apps with the Guardian Puzzles app for iOS and Android. We built “chess view” versions of the interface for Spanish crosswords (with numbers outside the grid instead of in the boxes.) We worked with several publications such as The New Yorker, The Atlantic, Vox, New York Magazine, and Vulture to develop and launch successful crossword products, which help support their journalism.

              Of course, once we were doing crosswords, we kept getting requests for other kinds of games including Sudoku, quiz, jigsaw, etc (and of late, Wordle-style games). So we organically built up these other games, while keeping the overall portfolio of game formats limited, so our software could be best in class for each type of game.

              Most importantly, we built a team of people really passionate about thoughtful games delivered with smooth and simple user interfaces. We believe we have one of the best teams in the world in this narrow niche of language and logic games, and that’s why we’ve been able to build a versatile platform that serves so many different types of puzzles smoothly.

              “We believe we have one of the best teams in the world in this narrow niche of language and logic games, and that’s why we’ve been able to build a versatile platform that serves so many different types of puzzles smoothly.”

              We also work with verticals other than newspapers and publishers. For example, we’ve worked with brands such as Netflix on puzzles to build buzz around one of their shows, a microbrewery that puts a QR code for its own crossword on its cans, a conservation district that teaches people about bugs in the neighborhood, and major companies and organizations like universities that want crosswords for special events. At the same time, we have continued to make our software available for free for noncommercial use, by teachers and professors, puzzlers and innovators. They teach us a lot and we are delighted to be able to help them bring their creativity online.

              Regarding the future, we hope to see the interest in puzzles and games continue to grow. Publishers globally are looking for ways to build habit and loyalty as they develop subscription and membership strategies. We also see crosswords and other puzzles having great potential in education, in corporate training and team-building, in advertising and also as unique, custom, personalized ways to celebrate major life events.

              “We also see crosswords and other puzzles having great potential in education, in corporate training and team-building, in advertising and also as unique, custom, personalized ways to celebrate major life events.”

              There was a huge bump in crossword interest and activity during COVID — how did that play out for your team?

              We have seen steady growth, both before Covid and during the pandemic. The thing that happened during the pandemic was that people could no longer gather for much-loved crossword tournaments that had traditionally been held in person. This led us to venture into online tournaments, which introduced us to many more people in the crossword community. We were first approached by John Lieb and Andrew Kingsley, the organizers of the annual Boswords tournament in Boston. Today they’ve built their tournament into four annual events. For the past three years, we’ve worked with Will Shortz to host the American Crossword Puzzle Tournament online, first exclusively online in 2021 and then as an online and in-person event in 2022. We also have supported the Lollapuzzoola tournament in New York and a tournament for a public radio station.

              For the less computer-savvy readers, can you give an overview of the technical innovations you’re most proud of building?

              First, our PuzzleMe software allows organizations and individuals to integrate games seamlessly into their websites. The software makes it possible for publishers to create games that reflect their unique brand qualities. We got so many requests for tuning the look and feel of the puzzles that we built a way for people to customize the design of the puzzles on their own.

              Social Play/Partner mode: We strongly believe that crosswords (and other games like jigsaws) are a great bonding experience between friends and family. That’s why we build a social play mode in all our games that lets people solve a puzzle together. It’s not only great fun to solve a puzzle with someone else, but it also makes the game easier because others have little perspectives or bits of knowledge that help you get unstuck. Even a group of beginners can solve the Monday New Yorker puzzle or the Saturday New York Times puzzle if they put their heads together.

              Sudoku tutor: We have a logic-solving tool that teaches people how to solve Sudoku. If you’re stuck at any point in a puzzle, you can ask for a hint that shows you the exact logic needed to make progress. We’ve put a lot of effort into evaluating different strategies so that the tutor can suggest the best and simplest strategy at any point.

              Magic fill: This is our tool to fill a crossword grid. We’re especially proud of 2 features. With floating black squares, you specify how many black boxes you’re willing to accept in the grid, but not exactly where they could go. The software scans all possibilities for you. And you can specify must-have words, where you tell the tool that you want the word somewhere in the grid, but not the specific location. Again, the software can search for all possibilities, saving the constructor a lot of trial and error. These features make the creation of at least mini puzzles easy and quick. Our fill engine works even with complex Indic scripts, making it the first tool for this purpose.

              Input methods and accessibility: As we mentioned, Indic scripts are complex and hard to type in, and users aren’t very familiar with the keyboards in these scripts. To solve this problem, we’ve provided two kinds of options: phonetic and voice input. Phonetic input allows users to type with a Latin keyboard, which is a common method of typing for these languages. You type in English consonants and vowels, and that fuses letters into syllables in the native script as you type. Voice input allows users to speak out the answer word. We also have a voice-over mode that reads out clues and the grid letters, allowing you to solve a puzzle without looking at the grid. This is useful for unsighted or partially sighted people, or if you simply want to solve a puzzle without looking at the screen.

              The constructor community has helped us a lot by pushing us to deliver innovative formats that other tools couldn’t handle. For example, we support spirals, rows garden, mini-meta, marching bands, split decisions, and several other formats. There is a lot of consternation (and faux groaning) around our office when we receive a new idea from someone like Evan Birnholz or Crucinova or the New Yorker, who are always pushing the boundaries of the puzzle format. We welcome their challenges, especially when they give us time to solve them.

              “I know without a doubt that the technical level of our team is something that would be very difficult for almost any publisher to duplicate.”

              John: One of the things that sets Amuse Labs apart, I think, is the technical expertise of our team. I have worked with great technologists at different media companies, but one of the pleasures of working at Amuse Labs for me has been that I know without a doubt that the technical level of our team is something that would be very difficult for almost any publisher to duplicate. There have been times we’ve had four computer science PhDs working on the challenges we face. While what we do may seem simple from the outside, it’s humbling for me to see how complex it really is. Through their quality work, my engineering colleagues make it possible for publishers to focus on the work that they do best, content that serves their readers.

              Can you talk about your relationship to Will (Shortz) and the crossword community writ large?

              Will is an American treasure. It’s been our great pleasure to work with him and the team that puts on the American Crossword Puzzle Tournament. We reached out to Will after we saw that he had to cancel the 2020 tournament because of COVID-19. Together, we came up with a way to bring the event back to life as an online-only tournament, with its traditional cash prizes, in 2021. It was a great experience for us, as has been working with John Lieb and Andrew Kingsley of Boswords, Brian Cimmet of Lollapuzzoola, and the KCUR public radio station in Kansas City.

              We love being part of the crossword community. We learn so much working with talented constructors. Through the tournaments, we’ve met so many people and discovered that, unlike so many places on the Internet, the chat and comments in crossword events are kind, funny, and smart.

              We hope we’ve contributed to the growing vitality of the crossword community by giving people a better playing experience and a way to create and distribute crosswords that make it easier for people to get involved.

              Finally, to return to something I touched on in the first question — I’m currently writing a chapter on immigration and non-English words in the crossword. I wonder if you have thoughts on that intersection that skew either personal (i.e., like me, you grew up as/around immigrants and blanch a bit at misrepresentations, or delight at accurately-clued non-English words debuting) or technical (i.e., is there something particular about the English alphabet that makes building PuzzleMe easy/hard, or makes expansion to other languages likelier / unlikelier)?

              It’s interesting that you’re asking about immigration. All 3 founders of Amuse Labs have been immigrants to the U.S. In John’s house, his parents often spoke Hungarian and German. Sudheendra and Jaya grew up with 4 languages around them. So we love to see cultural and linguistic references in crosswords. We believe that crosswords are a way to celebrate language. Our software now supports over 30 languages, including grids in right-to-left languages like Arabic and Urdu.

              We think accurately clued non-English words should be part of the development of crosswords as the world becomes smaller. Crosswords can be a great way for us to learn about others and their language and culture. In our office in India, we enjoy it when there are Indian references in American crosswords, although sometimes the clues make you cringe. For example, we had a good laugh over “SARIS” being clued as “Goa garments”. The clue is understandable, because Goa is in India, and SARI is a traditional Indian garment, but anyone who has been to Goa knows saris are the last thing you wear there. A counter-example to this was the word MASALA VADA in one of Sid Sivakumar’s puzzles. DOSA is not uncommon in crosswords, and perhaps so are IDLI and VADA (all three are popular South Indian dishes), but MASALA VADA is a unique delicacy that perhaps only those who’ve lived in South India know about. Sid probably knew the thrill of recognition and lip-smacking that word would cause when he introduced it in the puzzle. What a wonderful and gentle way to get people to learn more about the world!

              As we’ve mentioned, we’re very proud of the fact that we support over 30 languages. We’re delighted when people contact us from a remote part of the world, offering to help us incorporate another language into the product. We’re particularly thrilled when cultural and language organizations like Rekhta (for Urdu) and Sanskrit Bharati (for Sanskrit) approach us and find that our software supports their language just as well as English.

              “We’re delighted when people contact us from a remote part of the world, offering to help us incorporate another language into the product.”

              We hope it’s clear that we take pride in having helped the crossword community flourish, in having encouraged the love of language and brain games, and in having provided publishers with a meaningful way to grow revenue to support their journalism.

              We love what we do. We also love the fact that we can be such an international company, something that would have been difficult to imagine for an organization of our size not so many years ago. That has come with its challenges, but by working with people in so many countries and languages perhaps we’ve shown how people everywhere have so much in common – no matter the language they speak.